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Autor Tema: [MOD] Screen Message System  (Leído 3110 veces)

Desconectado U3Games

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[MOD] Screen Message System
« en: 06 de Noviembre de 2017, 06:13:43 pm »
Information:

[EN] Displays on the screen the points of damage done and suffered in combat. Fully configurable.
[ES] Muestra en la pantalla los puntos de daño realizados y sufridos en combate. Sistema totalmente configurable.

Video:



Config:

Código: You are not allowed to view links. Register or Login
# ---------------------------------------------------------------------------
# Screen Message System Mod (By L2JDevs Mods Engine)
# ---------------------------------------------------------------------------
# More information -> http://www.l2jdevs.org
# Telegram group -> https://t.me/l2jdevs
# Sign up and join our community!
# ---------------------------------------------------------------------------
# Enabled Screen Message System:
# Default: False
ScreenMsgEnabled = False

# Enabled messages only in PvP:
# Default: False
ScreenMsgPvpEnabled = False

# Enabled fade effects display:
# Default: False
ScreenMsgFadeEffect = False

# Time delay for message (seconds):
# Default: 3
ScreenMsgTimeDelay = 3

# Size for text to display:
# Values: 0 - Normal, 1 - Small
# Default: 0
ScreenMsgSize = 0


# -------------------------------------------------------
# Screen Message Killer
# -------------------------------------------------------
# Enabled messages to killer:
# Default: False
KillerMsgEnabled = False

# Position in screen:
# Default: 8
KillerMsgPosition = 8

# Color for damage message:
# Available values --> WHITE - RED - ORANGE - YELLOW - BLUE - GREEN
# Default: WHITE
KillerMsgColor = WHITE

# Color for fail message:
# Available values --> WHITE - RED - ORANGE - YELLOW - BLUE - GREEN
# Default: WHITE
DamageDoneFailMsgColor = WHITE


# -------------------------------------------------------
# Chat Message Target
# -------------------------------------------------------
# Enabled messages to killer:
# Default: False
TargetMsgEnabled = False

# Position in screen:
# Default: 6
TargetMsgPosition = 6

# Color for damage message:
# Available values --> WHITE - RED - ORANGE - YELLOW - BLUE - GREEN
# Default: WHITE
TargetMsgColor = WHITE

# Color for fail message:
# Available values --> WHITE - RED - ORANGE - YELLOW - BLUE - GREEN
# Default: WHITE
TargetFailMsgColor = WHITE

Link to download:

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Upcoming Features:

Green ------- Feature that has already been tested and added.
Orange ----- Feature in development or partially done.
Red --------- Feature is not yet available.

Color for messages, now no work! Fix in dev...
Messages for critical, overhit, ....