Author Topic: [PRIVATE-SOURCE] L2JDevs Project Geo  (Read 1093 times)

Offline U3Games

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[PRIVATE-SOURCE] L2JDevs Project Geo
« on: 31 de March de 2017, 07:21:02 pm »


Patience and perseverance!



This is our private project for the geographic data development of the Lineage II server. Thanks to the reports of users who use our geodata, we have constant updates in the project, in addition to the improvements that are made. In this way, you will always have your geographical data updated.

What is geodata?

The Geodata are the geographic files of the server, that is, the files that contain the information of the terrain on the server; walls, obstacles, buildings, rivers, etc. They are divided into two groups; geodata and pathnode.

This data is used by the server to determine if a player can or does not pass through a site or simply, whether or not it can attack a target behind a wall. Its function is to make the game as realistic as possible.

When it is not activated, unexpected behaviors occur; for example, that mobs attack through walls, through doors, etc ... Therefore, it is always good to have activated.

Pros:

- You can use the arrow keys to move with the character.
- Avoid traversed attacks known as Wallshoot (attacks going through walls).
- Activates the Walker's functions, that is, if there are obstacles, it avoids them and follows its route.
- Avoid attacking targets that you do not see through obstacles, structures, etc.
- Optimized terrain limitations.

Cons:

- Requires a server with at least a minimum of 8G RAM, more customers would need more.
- Slow server load (if it is a server localhost test is not recommended).

Suscription:

The suscription costs 50.00 per year. You are not allowed to view links. Register or Login.

If you're interesting in the suscription but you don't need a year suscription or you don't have the totally money, contact me by PM to talk about that.

Best regards.