Exclusive Accessories for Clans
The Crown of Lord can be worn solely by the clan leader of a clan possessing a castle. The crown can be acquired from the castle's lord Chamberlain and can be obtained after the end of a siege. Only one Crown of Lord can be obtained, and they cannot be dropped on the ground or sold. Also, if castle ownership is surrendered, the castle lord will be stripped of the crown and it will be removed from the inventory.
Members of a clan possessing a castle can also wear exclusive circlets. Alliance members do not have access to circlets. If castle ownership is surrendered or if the player withdraws from the clan, the circlets can no longer be worn.
Members of a clan with possession of a castle or clan hall can also equip exclusive shields. Shields can be acquired from the castle's lord Chamberlain or Clan Hall Manager, and the shield can display the clan insignia. The insignia can be registered as a 64*64 pixel 256 color bmp file by clicking on the Register Insignia button in the Clan window.
If the clan has possession of a clan hall, item production must first be activated in order to purchase an clan shield. The shield will no longer be accessible upon surrendering ownership of the castle/clan hall or withdrawal from the clan.
Clan Armor Sets
Clan Apella armor sets may be purchased by using clan reputation points. (See the section below for more information on reputation points.) The related NPCs are located in the Town of Aden and Rune Township. An Apella set can only be worn by the Baron class and above.
Academy members can gain a Clan Oath armor set through a quest.
Armor sets by type are listed below:
Type |
D Grade |
A Grade |
---|---|---|
Heavy Armor Set |
Clan Oath Plate Armor |
Apella Plate Armor |
Clan Oath Gauntlet |
Apella Gauntlet |
|
Clan Oath Sabaton |
Apella Solleret |
|
Clan Oath Great Helm |
Apella Great Helm |
|
Light Armor Set |
Clan Oath Brigandine |
Apella Brigandine |
Clan Oath Leather Gloves |
Apella Leather Gloves |
|
Clan Oath Boots |
Apella Boots |
|
Clan Oath Helm |
Apella Helm |
|
Robe Set |
Clan Oath Aketon |
Apella Doublet |
Clan Oath Padded Gloves |
Apella Silk Gloves |
|
Clan Oath Shoes |
Apella Sandals |
|
Clan Oath Cap |
Apella Cap |
Reputation Points
When a clan reaches level 5 or more, the clan may accumulate clan reputation points which are earned through various clan activities.
The world clan ranking based on the clan reputation score may be viewed in the Adventurer's Guide Book.
The reputation score increases in the following cases:
- A clan academy member completes a 2nd class transfer.
- When a clan conquers a castle during a siege, 100 points are deducted from the defending clan's reputation score. If the defending clan has zero points, the new owner does not receive points. If the defending side is an NPC, 1000 points are added to the victorious clan's score.
- Your clan holds or defends a castle in a siege (only the clan that owns the defended castle/clan hall earns points).
- Your clan acquires a siege-enabled clan hall (the reputation score increases more when taking over a clan hall owned by another clan).
- A clan member takes first place in the Festival of Darkness (the reputation points are distributed in proportion to the number of clan members among the highest-ranking party members).
- Each time a clan member becomes a Hero.
- A clan quest is completed.
- By killing an enemy (over level 4) in a clan war under the condition of mutual war declaration or siege; however, when the other side’s reputation score is 0 or below, your clan cannot acquire any reputation points from them.
The reputation score decreases in the following cases:
- A clan-owned castle or siege-enabled hall is taken over (when a clan’s reputation score is in the negative (-), the score may still be decreased).
- A clan’s level is upgraded.
- A clan skill is learned.
- Item(s) are purchased using a clan's reputation score.
- A clan member is killed by an enemy in a clan war (under the condition of mutual war declaration) or siege; however, when the opposing side’s reputation score is 0 or below, your clan’s reputation score does not decrease. If your clan's score is 0 or below, your clan’s reputation score does not increase.
Clan Skills
Clan skills can be applied to all clan members. In order to master a clan skill, a clan needs to accumulate special items related to raid bosses and have a sufficient reputation score. If a clan’s reputation score reaches -1 or below, it will be unable to learn clan skills, even ones that do not require a reputation score.
Once a clan skill is mastered, it can be permanently used until the clan is dissolved. However, if the clan’s reputation score becomes 0 or below, the skill will no longer work until the reputation score returns to a positive number.
When a clan member reaches a status where the clan skill can be applied, that clan skill is displayed in the player’s skill window and the skill’s effects are then usable.
As the clan’s level increases, additional skills become available.
Clan skills are as follows:
Skill Name |
Required Clan Level |
Description |
---|---|---|
Clan Vitality |
5 |
Increases clan members' Max HP. It only effects those who are of an Heir class or higher. |
Clan Spirituality |
6 |
Increases clan members' Max CP. It only effects those who are of a Baron class or higher. |
Clan Essence |
8 |
Increases clan members' Max MP. It only effects those who are of a Viscount class or higher. |
Clan Lifeblood |
5 |
Increases clan members' HP regeneration. It only effects those who are of an Heir class or higher. |
Clan Morale |
6 |
Increases clan members' CP regeneration. It only effects those who are of an Elderlass or higher. |
Clan Clarity |
8 |
Increases clan members' MP regeneration. It only effects those who are of a Viscount class or higher. |
Clan Might |
6 |
Increases clan members' P. Atk. It only effects those who are of a Knight class or higher. |
Clan Aegis |
6 |
Increases clan members' P. Def. It only effects those who are of a Knight class or higher. |
Clan Empowerment |
8 |
Increases clan members' M. Atk. It only effects those who are of a Viscount class or higher. |
Clan Magic Protection |
5 |
Increases clan members' M. Def. It only effects those who are of an Heir class or higher. |
Clan Guidance |
7 |
Increases clan members' Accuracy. It only effects those who are of a Baron class or higher. |
Clan Agility |
8 |
Increases clan members' Evasion. It only effects those who are of a Baron class or higher. |
Clan Withstand-Attack |
7 |
Increases clan members' Shield defense probability. It only effects those who are of a Viscount class or higher. |
Clan Shield Boost |
6 |
Increases clan members' Shield P. Def. It only effects those who are of a Baron class or higher. |
Clan Cyclonic Resistance |
7 |
Increases clan members' resistance to water/wind attacks. It only effects those who are of a Viscount class or higher. |
Clan Magmatic Resistance |
7 |
Increases clan members' resistance to fire/earth attacks. It only effects those who are of a Viscount class or higher. |
Clan Fortitude |
7 |
Increases clan members' resistance to stunning blows. It only effects those who are of a Viscount class or higher. |
Clan Freedom |
7 |
Increases clan members' resistance to being held or charmed. It only effects those who are of a Viscount class or higher. |
Clan Vigilance |
7 |
Increases clan members' resistance to sleep. It only effects those who are of a Viscount class or higher. |
Clan March |
8 |
Increases clan members' Speed. It only effects those who are of a Count class or higher. |
Clan Luck |
7 |
Decreases clan members' experience loss and the chance of other death penalties when killed by a monster or player. It only effects those who are of an Heir class or higher. |
Clan Imperium |
5 |
Grants the right to open a clan command channel |
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