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Mensajes - U3Games

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31
Information & News / Mods Engine v3 (Rework)
« en: 25 de Abril de 2020, 01:16:28 p. m. »


L2JMods is an add-on, fully written in Java, for L2 Java Servers
that allows you add mods without any server modification.

==- Updated to java 11, engine and mods! -==

WELLCOME TO NEW L2J MODS ENGINE


http://www.l2jdevs.org/forum/index.php?topic=361.0

32
Development / [TODO] Events
« en: 24 de Abril de 2020, 09:41:05 p. m. »
List and development status in which it is currently.

Green ------- Feature that has already been tested and added.
Orange ----- Feature in development or partially done.
Red --------- Feature is not yet available.


  • Events:
· AngelCat.
· AprilFools.
· CatchATiger.
· CharacterBirthday.
· ChangeOfHeart.
· CofferOfShadows.
· FreyaCelebration.
· GiftOfVitality.
· Halloween.
· HeavyMedal.
· L2Day.
· LoversJubilee.
· LoveYourGatekeeper.
· MasterOfEnchanting.
· PlayingWithFire.
· SaveTheCrow.
· SavingSanta.
· SpooksScarecrows.
· SquashEvent.
· TheValentineEvent.
· WintermelonWoes.
· ZakenCurse.

  • Custom:
· Elpies.
· Rabbits.
· Race.
· Wedding.

33
Information & News / New sections of contribution!
« en: 12 de Febrero de 2020, 08:43:44 p. m. »
To organize user contributions, we have created sub-forums and have everything classified.


I hope that these community improvement measures are to your liking.

A greeting from the whole team!

34
Information & News / New year, new features!
« en: 01 de Febrero de 2020, 05:56:30 p. m. »
After the great increase in activity, both the private and public projects have decided to make some changes and improvements.

Subscription Changes

The price of this subscription will undergo the following changes:

  • Initial subscription price will not be the same as the renewal, all this as long as it is renewed within the period of validity of the subscription.
  • Price of git access to the standard compiled pack only increases by 50€.
  • The possibility of making the semi-annual payment is added, designed for users, who for the reason they have, do not want to risk renew annually.

The new price conditions are detailed below:

  • Initial Price: 200€ (16,66€ per month) (as long as it is a new registration or put another way, the first year), under the same terms and conditions as the previous subscribers.
  • Semi-annual renewal price 40% discount about the initial price, devised for users who are within the term of their subscription and wish to renew, 120€ (20€ per month) for the renewal or extension of 6 more months.
  • Annual renewal price 25% discount about the initial price, devised for users who are within the term of their subscription and wish to renew, 150€ (12,50€ per month) for the renewal or extension of 12 more months.
New Goals:
  • L2JLauncher: We are already working on the new launcher and updater, we will have a public and private version that will be customizable..
  • L2JAuthorization: We have released to the private version a licensing system for its control and protection.
  • L2JEventEngine: We will resume the event engine, adapting and improving it. It will only be available for the public and private version of L2JDevs.
  • Multi Chronicles: We will take the current project to support other chronicles; Interlude, Epilogue, ...
  • Vote Server Web: Soon we will have our own web top server, with voting system every 24 hours.

Remind you that we are still looking for collaborators! If you want to help with our project and get to be part of our team of developers, start reporting errors, offering improvements, repairs, etc.

Greetings from the whole team, we keep working!

35
Mods Pack / [MOD] Questions Event
« en: 24 de Agosto de 2019, 11:59:33 a. m. »
Information:

[EN] It is a question event, fully configurable.
[ES] Se trata de un evento de preguntas, totalmente configurable.

Images:


Config:

Código: [Seleccionar]
# ---------------------------------------------------------------------------
# L2 Questions Event Mod (By L2JDevs Mods Engine)
# ---------------------------------------------------------------------------
# More information -> http://www.l2jdevs.org
# Telegram group -> https://t.me/l2jdevs
# Sign up and join our community!
# ---------------------------------------------------------------------------
# Enabled L2 Questions Event:
# Default: True
EventEnabled = True

# Enabled logger of Event:
# Default: True
EventLogEnabled = True

# ID of npc event:
# Default: 666999
EventNpcId = 666999

# Spawn of npc event:
# Default: [ { x = 87116 , y = -141332, z = 1336 , h = 0 }, { x = -13869 , y = -122063, z = 2984 , h = 0 } ]
EventNpcSpawn = [ { x = 87116 , y = -141332, z = 1336 , h = 0 }]

# Npc send message to all player (true) or nearby players (false):
# Default: True
EventNpcMsgAllPlayer = True

# Npc radius to send message:
# Default: 1000
EventNpcMsgRadius = 1000

# Number of available question of event:
# Default: 5
AvailableQuestion = 5

# Number of max question in event:
# Default: 3
MaxQuestion = 3

# Day to enabled event:
# Possible values:
# 0 - All  days
# 1 - Sunday
# 2 - Monday
# 3 - Tuesday
# 4 - Wednesday
# 5 - Thursday
# 6 - Friday
# 7 - Saturday
# Default: 4
EventDayStart = 4

# Tiem to start event:
# Default: [{ hour = 19 , minute = 30}]
EventTimeStart = [{ hour = 19 , minute = 30}]

# Event time delay (minutes):
# Default: 30
EventTimeDelay = 30

# Send rewards in email (TRUE) or add item to inventory of player (FALSE):
# Default: True
RewardsEmailEnabled = True

# Min points to send rewards:
# Default: 3
RewardsCondition = 3

# Multiply the reward amount per successful question:
# Default: True
RewardsRateEnabled = True

# Rewards for player ():
# Default: [ { id = 3470 , count = 1 }, { id = 57, count = 1000 } ]
Rewards = [ { id = 3470 , count = 1 }, { id = 57, count = 1000 } ]

Download:

http://www.l2jdevs.org/?product=questions-event



Upcoming Features:

Green ------- Feature that has already been tested and added.
Orange ----- Feature in development or partially done.
Red --------- Feature is not yet available.

36
Mods Pack / [MOD] PvP Instance
« en: 24 de Junio de 2019, 05:26:34 p. m. »
Information:

[EN] Mod creator of pvp instances, where you can get additional rewards for wins and is fully configurable.
[ES] Mod creador de instancias pvp, en donde poder obtener recompensas adicionales por victorias y es totalmente configurable.

Instances:
  • All vs all: Kill any player to get rewards.
  • Race War: Kill players of other races to get rewards.
  • Alliance War: Kill players from other alliances to get rewards.

Images:


Config:

Código: [Seleccionar]
# ---------------------------------------------------------------------------
# PvP Instance Event Mod (By L2JDevs Mods Engine)
# ---------------------------------------------------------------------------
# More information -> http://www.l2jdevs.org
# Telegram group -> https://t.me/l2jdevs
# Sign up and join our community!
# ---------------------------------------------------------------------------
# ID of Npc Event:
# Default: 900504
NpcManagerId = 900504

# ID of portal Event:
# Default: 900505
NpcTeleportId = 900505

# Necessary minimum level of the player to be able to enter the instance:
# Default: 76
MinLevel = 76

# Maximum number of players per instance:
# Default: 100
MaxPlayers = 100

# Protection time to be teleported and resurrected:
# Default = 10
ProtectionTime = 10

# Buff for all wizard players to enter in instance:
# Default: [ { id = 1504 , level = 1 }, { id = 1500 , level = 1 }, { id = 1501 , level = 1 }, { id = 1085 , level = 1 } ]
BuffListMageId = [ { id = 1504 , level = 1 }, { id = 1500 , level = 1 }, { id = 1501 , level = 1 }, { id = 1085 , level = 1 } ]

# Buff for all warrior players to enter in instance:
# Default: [ { id = 1504 , level = 1 }, { id = 1501 , level = 1 }, { id = 1502 , level = 1 }, { id = 1499 , level = 1 } ]
BuffListWarriorId = [ { id = 1504 , level = 1 }, { id = 1501 , level = 1 }, { id = 1502 , level = 1 }, { id = 1499 , level = 1 } ]

# Rewards when the player leaves the instance:
# NOTE: The reward is multiplied by the points earned by the player.
# Default: [ { id = 3470 , count = 1 }, { id = 57, count = 1000 } ]
PointsRewardsItem = [ { id = 3470 , count = 1 }, { id = 57, count = 1000 } ]

# Spawn coordinates for when the player leaves the instance.
# Default: [ { x = 83551 , y = 147945 , z = -3400 } ]
SpawnExitLocation = [ { x = 83551 , y = 147945 , z = -3400 } ]

# Enabled fire friend (if is true, all instances is all vs all):
# Default: False
FireFriendEnabled = False

# Enabled Dual Box Protection (no rewards to same IP):
# Default: False
DualBoxProtectionEnabled = False


# -------------------------------------------------------
# PvP All Instance Configuration
# -------------------------------------------------------
# Enabled PvP All Instance:
# Default: False
AllInstanceEnabled = False

# Spawn coordinates within the instance:
# Example: [ { x = -149963 , y = 254654 , z = -181 }, { x = -148755 , y = 254654 , z = -181 }, { x = -148755 , y = 255971 , z = -181 }, { x = -149963 , y = 255971 , z = -181 } ]
AllInstanceSpawnLocation = [ { x = -149963 , y = 254654 , z = -181 }, { x = -148755 , y = 254654 , z = -181 }, { x = -148755 , y = 255971 , z = -181 }, { x = -149963 , y = 255971 , z = -181 } ]

# Reward to kill player:
# Default: [ { id = 3470 , count = 1 }, { id = 57, count = 1000 } ]
AllInstanceRewardsItem = [ { id = 3470 , count = 1 }, { id = 57, count = 1000 } ]

# Experience reward to kill player:
# Default: 1000
AllInstanceRewardsXpPoints = 1000

# Experience points reward to kill player:
# Default: 250
AllInstanceRewardsSpPoints = 250

# PvP points reward to kill player:
# Default: 1
AllInstanceRewardsPkPoints = 1


# -------------------------------------------------------
# PvP Race Instance Configuration
# -------------------------------------------------------
# Enabled PvP All Instance:
# Default: False
RaceInstanceEnabled = False

# Spawn coordinates within the instance:
# Example: [ { x = -149963 , y = 254654 , z = -181 }, { x = -148755 , y = 254654 , z = -181 }, { x = -148755 , y = 255971 , z = -181 }, { x = -149963 , y = 255971 , z = -181 } ]
RaceInstanceSpawnLocation = [ { x = -149963 , y = 254654 , z = -181 }, { x = -148755 , y = 254654 , z = -181 }, { x = -148755 , y = 255971 , z = -181 }, { x = -149963 , y = 255971 , z = -181 } ]

# Reward to kill player:
# Default: [ { id = 3470 , count = 1 }, { id = 57, count = 1000 } ]
RaceInstanceRewardsItem = [ { id = 3470 , count = 1 }, { id = 57, count = 1000 } ]

# Experience reward to kill player:
# Default: 1000
RaceInstanceRewardsXpPoints = 1000

# Experience points reward to kill player:
# Default: 250
RaceInstanceRewardsSpPoints = 250

# PvP points reward to kill player:
# Default: 1
RaceInstanceRewardsPkPoints = 1


# -------------------------------------------------------
# PvP Alliance Instance Configuration
# -------------------------------------------------------
# Enabled PvP All Instance:
# Default: False
AllyInstanceEnabled = False

# Spawn coordinates within the instance:
# Example: [ { x = -149963 , y = 254654 , z = -181 }, { x = -148755 , y = 254654 , z = -181 }, { x = -148755 , y = 255971 , z = -181 }, { x = -149963 , y = 255971 , z = -181 } ]
AllyInstanceSpawnLocation = [ { x = -149963 , y = 254654 , z = -181 }, { x = -148755 , y = 254654 , z = -181 }, { x = -148755 , y = 255971 , z = -181 }, { x = -149963 , y = 255971 , z = -181 } ]

# Reward to kill player:
# Default: [ { id = 3470 , count = 1 }, { id = 57, count = 1000 } ]
AllyInstanceRewardsItem = [ { id = 3470 , count = 1 }, { id = 57, count = 1000 } ]

# Experience reward to kill player:
# Default: 1000
AllyInstanceRewardsXpPoints = 1000

# Experience points reward to kill player:
# Default: 250
AllyInstanceRewardsSpPoints = 250

# PvP points reward to kill player:
# Default: 1
AllyInstanceRewardsPkPoints = 1

# Clan reputation points reward to kill player:
# Default: 1
AllyInstanceRewardsClanPoints = 1


Download:

http://www.l2jdevs.org/?product=pvp-instance



Upcoming Features:

Green ------- Feature that has already been tested and added.
Orange ----- Feature in development or partially done.
Red --------- Feature is not yet available.

- Player panel for create new temporal instances.
- Pvp party instance.

37
Mods General Information / [INFO][MODS] New version available!
« en: 27 de Marzo de 2019, 09:18:40 p. m. »


L2JDevs Mods Engine Project
With support for Java and completely renewed!



FEATURES:

  • Code rewritten in Java, eliminated Kotlin code.
  • Implemented new configuration system.
  • New mods administration panel.
  • Cleaning and reorganization.



ENGINE PANEL:





MORE INFO:

http://www.l2jdevs.org/forum/index.php?topic=31.0

38
Information & News / Why should you suscribe to L2JDevs?
« en: 26 de Marzo de 2019, 09:12:13 p. m. »
But, first at all, what is L2JDevs? Well, we're a team founded in 2016 that aims to achieve a complete and free of bugs L2J serverpack providing several customization options to take your server to the next level. Our project is based on the official server (retail), but it is fully configurable and adaptable!

We think we have a diverse and rich team, with different points of view and roles (In addition to being very experienced and trained.). All of us had a server in the past and we suffered the problems of L2J in the last years. So our mission is provide a perfect fit for your server and your users.

  • Do you want add DressMe or any custom modification? L2JDevs pack is prepared for that. Checkout our mods list or mods information here.
  • Are you looking for events like Capture the flag? Our pack contains TvT (with multiple teams), CTF and Deathmatch as default using Events Engine. Checkout our event list or events information here.
  • Are you needing help with your server? We did this for years in different communities and platforms.
    • Telegram, Web, Forum, Skype, Team Speak, Discord, Team Viewer.....
  • Are you searching for modern software? We keep all the libraries updated to the latest version available, in addition to constant improvements in our own java libraries, obtaining greater profitability and optimization.
  • And more!

39
Information / Recruitment, we are looking for collaborators!
« en: 03 de Febrero de 2019, 05:34:42 p. m. »


We are looking for new members to be part of our great team.
Would you like to be part of the L2JDevs Team?



We are looking for:
  • DEVELOPERS: Users with knowledge of L2 Java Server and with a great desire to program (fix, features, ...).
  • TESTERS: Users with knowledge of the lineage to compare l2j/off server and report issues.
  • TRANSLATOR: We need users to translate the texts of our multilanguage project.
  • IMAGINARIES: We need users with new ideas, to create new events and mods.

Where to start:

Requirements:

Rewards:
  • Coins for the purchase of products in our online store.
  • Ranks and special permits in our community.

40
Information & News / Updated to Java 11
« en: 02 de Febrero de 2019, 05:39:54 p. m. »


Now we use java 11 for our projects, update!

41
Information & News / Up to SMF 2.0.15!
« en: 25 de Septiembre de 2018, 05:36:06 p. m. »
Community updated to SMF 2.0.15!

Código: [Seleccionar]
* Fixed a minor $smcFunc bug in Search-Fulltext.php
* Fixed a saving Settings.php bools being reset bug
* Fixed a security issue (Reported by Daniel Le Gall from SCRT SA)
+ Cache the admin search results in the session and avoid IE's 2083 character limit.
* Fixed a Mark Board Read bug
* Fixed Proxy URLs not handling redirects properly due to case sensitivity
* Fixed SendTopic using incorrect Post data
* Fixed SSI.php having a bad login panel
* Fixed Maintenance Page having a double login button
* Fixed a minor unsigned int typo in MySQL DB
* Fixed Deprecated installer message for ftp_connection.
* Fixed a loop bug in custom search
* Fixed SM Stat collection
+ Added SM Stat collection registration to the Admin Control Panel
Thx @Sacrifice2 ;)

42
Mods Pack / [MOD] Account Manager
« en: 31 de Julio de 2018, 04:20:19 p. m. »
Information:

[EN] User control panel, with activatable modes.
[ES] Panel de control de usuario, con modos activables.


Config:

Código: [Seleccionar]
# ---------------------------------------------------------------------------
# Account Manager Mod (By L2JDevs Mods Engine)
# ---------------------------------------------------------------------------
# More information -> http://www.l2jdevs.org
# Telegram group -> https://t.me/l2jdevs
# Sign up and join our community!

# -------------------------------------------------------
# Voiced Command Handler
# -------------------------------------------------------
# Enabled birthday command (.birthday):
# Default: False
BirthdayEnabled = False

# Enabled olimpiads command (.olystat):
# Default: False
OlyStatEnabled = False

# Enabled time command (.time):
# Default: False
TimeServerEnabled = False

# Enabled Experience Gain command (.xp):
# Default: False
ExperienceGainEnabled = False

# Enabled silence command (.silence):
# Default: False
SilenceEnabled = False

# Enabled trade command (.trade):
# Default: False
TradeEnabled = False

# Enabled unstuck command (.unstuck):
# Default: False
UnstuckEnabled = False

Download:

http://www.l2jdevs.org/?product=account-manager



Upcoming Features:

Green ------- Feature that has already been tested and added.
Orange ----- Feature in development or partially done.
Red --------- Feature is not yet available.

43
Mods Pack / [MOD] Fence System
« en: 13 de Julio de 2018, 06:48:04 p. m. »
Information:

[EN] Mod that allows you to create and modify walls. Ideal to limit zones or events.
[ES] Mod que os permite crear y modificar muros. Ideal para limitar zonas o eventos.

Images:







Config:

Código: [Seleccionar]
# ---------------------------------------------------------------------------
# Fence System Mod (By L2JDevs Mods Engine)
# ---------------------------------------------------------------------------
# More information -> http://www.l2jdevs.org
# Telegram group -> https://t.me/l2jdevs
# Sign up and join our community!
# ---------------------------------------------------------------------------
# Enabled Fence System:
# Default: False
FenceSystemEnabled = False

# Enabled fences of xml file:
# Default: False
FenceSystemDataEnabled = False

# Enabled fences of sql data:
# Default: True
FenceSystemTableEnabled = True

Commands:

Código: [Seleccionar]
.admin_fence_menu
Código: [Seleccionar]
.admin_fence_add
Código: [Seleccionar]
.admin_fence_delete
Código: [Seleccionar]
.admin_fence_reload
Código: [Seleccionar]
.admin_fence_clear
Código: [Seleccionar]
.admin_fence_list



Upcoming Features:

Green ------- Feature that has already been tested and added.
Orange ----- Feature in development or partially done.
Red --------- Feature is not yet available.

- Name value for sql fences.
- Pages number for list of fences.

44
Mods Pack / [MOD] Buffer Manager
« en: 05 de Julio de 2018, 05:12:36 p. m. »
Information:

[EN] It is the famous Npc Buffer, fully configurable.
[ES] Se trata del famoso Npc Buffer, totalmente configurable.

Video:

https://youtu.be/pzz_bWi5XQ0

Images:







Config:

Código: [Seleccionar]
# ---------------------------------------------------------------------------
# Buffer Manager Mod (By L2JDevs Mods Engine)
# ---------------------------------------------------------------------------
# More information -> http://www.l2jdevs.org
# Telegram group -> https://t.me/l2jdevs
# Sign up and join our community!
# ---------------------------------------------------------------------------
# Enabled Buffer Manager:
# Default: False
BufferManagerEnabled = False

# ID of Npc Event:
# Default: 900501
BufferManagerNpcId = 900501

# Max buff number per page:
# Default: 10
MaxBuffInList = 10

# Max profile number per player:
# Default: 4
ProfileMaxAmount = 4

# Enabled visual cast of buff:
# Default: False
VisualCastEnabled = False

# Enabled Screen Message:
# Default: False
ShowScreenMsg = False

# Time of Screen Message (seconds):
# Default: 1
ShowScreenMsgTime = 1

# Item id for heal service:
# Default: 57
HealCoinId = 57

# Price for heal service:
# Default: 1000
HealCoinPrice = 1000


# -------------------------------------------------------
# Buff Premium Setting
# -------------------------------------------------------
# Enabled Premium System (all free for players premium):
# Default: False
PremiumEnabled = False

# Enabled system by item:
# Default: False
PremiumItemEnabled = False

# List of item premium:
# Default: ["999000","999001"]
PremiumItemId = ["999000","999001"]

# Enabled system by access level:
# Default: False
PremiumAccesLevelEnabled = False

# Acces level require:
# Default: 8
PremiumAccesLevel = 8


# -------------------------------------------------------
# Buff Conditions Setting
# -------------------------------------------------------
# Enabled conditions for buff services:
# Default: False
ConditionEnabled = False

# Minimum level required (0 to disabled).
# Default: 0
MinLevel = 0

# Can use services in combat mode:
# Default: False
InCombatState = False

# Can use services in flag mode:
# Default: False
InFlagState = False

# Can use services in karma mode:
# Default: False
InKarmaState = False

# Can use services with a curse weapon:
# Default: False
InKaoticState = False

Donwload:

http://www.l2jdevs.org/?product=buffer-manager



Upcoming Features:

Green ------- Feature that has already been tested and added.
Orange ----- Feature in development or partially done.
Red --------- Feature is not yet available.

- Xml folder for buff information.
- Admin panel for update buffs.
- Html for all types of buffs.
- Auto buff macro (mage and warrior).
- SQL save player buffs.
- Buff for player and summons.
- Screen message of buff.
- Conditions settings in config.
- Premium servide, free buffs!
- Create player macro.
- To button action, return to back page.
- Visual Cast enabled in config.
- All messages, button and names in lang xml.

45
Mods Pack / [MOD] Champion System
« en: 29 de Junio de 2018, 06:07:28 p. m. »
Information:

[EN] Simply an event for bounty hunters.
[ES] Mod que permite admitir a los campeones efectos visuales.

Image:



Config:

Código: [Seleccionar]
# ---------------------------------------------------------------------------
# Campion System Mod (By L2JDevs Mods Engine)
# ---------------------------------------------------------------------------
# More information -> http://www.l2jdevs.org
# Telegram group -> https://t.me/l2jdevs
# Sign up and join our community!
# -------------------------------------------------------
# Aura Champion Effect Setting
# -------------------------------------------------------
# Enabled aura champion effect:
# Default: False
AuraEffecsEnabled = False

# Enabled effect in instance zone:
# Default: False
AuraEffecsInInstance = False

# Min level to add effect in champion:
# Default: 10
AuraEffecsMinLevel = 10


# -------------------------------------------------------
# Visual Champion Effect Setting
# -------------------------------------------------------
# Enabled visual champion effect:
# Default: False
VisualEffecsEnabled = False

# Enabled effect in instance zone:
# Default: False
VisualEffecsInInstance = False

# Min level to add effect in champion:
# Default: 10
VisualEffecsMinLevel = 10

# Type of champions to apply the visual effect:
# 0, only aggressive champions | 1, only passive champions | 2, all champions.
# Default: 0
VisualEffectsTypeChampion = 0

# Visual Effect for champion (AbnormalVisualEffect: PARALYZE, SILENCE, ...):
# Default: STIGMA_OF_SILEN
VisualEffectsName = STIGMA_OF_SILEN

Link to download:

http://www.l2jdevs.org/?product=champion-system



Upcoming Features:

Green ------- Feature that has already been tested and added.
Orange ----- Feature in development or partially done.
Red --------- Feature is not yet available.

Champion mobs in quest in properties.

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