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1
Mods Pack / [MOD] Open AI Npc System
« Último mensaje por U3Games en 01 de Febrero de 2025, 02:21:55 am »
Information:

[EN] This mod allows NPCs to interact with players using responses generated by OpenAI when enabled.

[ES] Este mod permite que cuando esté habilitado, los NPC interactuarán con los jugadores utilizando respuestas generadas por OpenAI.

Config:

Código: You are not allowed to view links. Register or Login
# ---------------------------------------------------------------------------
# Open AI Npc System Mod (By L2JDevs Mods Engine)
# ---------------------------------------------------------------------------
# More information -> http://www.l2jdevs.org
# Telegram group -> https://t.me/l2jdevs
# Sign up and join our community!
# ---------------------------------------------------------------------------

# Enable or disable the Open AI NPC System.
# When enabled, NPCs will interact with players using OpenAI-generated responses.
# Default: False
OpenAINpcSystemEnabled = False


# ---------------------------------------------------------------------------
# API Configuration
# ---------------------------------------------------------------------------
# Specify your OpenAI API Key.
# This key is required to communicate with OpenAI's API and generate NPC responses.
# GUIDE:
# 1.- Sign up at https://platform.openai.com/signup/
# 2.- Go to https://platform.openai.com/account/api-keys
# 3.- Generate a new API key and copy it.
# 4.- Paste the key below inside the double quotes.
# Default: ""
OpenAINpcApiKey = ""


# ---------------------------------------------------------------------------
# NPC Interaction Settings
# ---------------------------------------------------------------------------
# The maximum distance (in game units) at which players can interact with NPCs.
# If a player is farther than this range, the NPC will not respond.
# Default: 75
MinRangeFromNpc = 75

# Determines whether NPCs should respond aggressively when provoked.
# If enabled, NPCs may reply in a hostile or defensive manner based on the player's message.
# Default: False
AggressiveResponsesEnabled = False

# NPC response style.
# Defines the general behavior of NPCs when responding to players.
# Possible values:
# - "Neutral"    -> The NPC responds normally and helpfully.
# - "Friendly"   -> NPCs respond in a cheerful and welcoming manner.
# - "Sarcastic"  -> NPCs have a humorous and sarcastic tone.
# - "Aggressive" -> NPCs are more confrontational (requires AggressiveResponsesEnabled = True).
# Default: "Neutral"
NpcResponseStyle = "Neutral"

# Delay (in milliseconds) before an NPC responds to a player's message.
# Higher values create a more natural response time.
# Default: 1000 (1 second)
NpcResponseDelay = 1000


# ---------------------------------------------------------------------------
# OpenAI Model Configuration
# ---------------------------------------------------------------------------
# The AI model used to generate NPC responses.
# Available models: "gpt-3.5-turbo", "gpt-4", "gpt-4-turbo"
# Newer models are more accurate but may cost more in API usage.
# Default: "gpt-4"
OpenAIModel = "gpt-4"

# Maximum tokens per response.
# Controls the length of NPC replies. A higher value results in longer responses.
# Recommended range: 50 - 500.
# Default: 200
MaxTokens = 200

# AI Temperature setting (0.0 - 1.0).
# A lower value makes responses more predictable, while a higher value adds more randomness.
# Recommended range: 0.2 - 0.8.
# Default: 0.7
Temperature = 0.7


# ---------------------------------------------------------------------------
# Logging and Debugging
# ---------------------------------------------------------------------------
# Enables detailed logging of AI interactions.
# If set to True, all AI responses and errors will be logged for debugging purposes.
# Default: False
DebugMode = False

# Allows NPCs to log their interactions in the game chat.
# If enabled, NPCs will display debugging messages with their responses.
# Default: False
ShowDebugInGame = False



Upcoming Features:

Green ------- Feature that has already been tested and added.
Orange ----- Feature in development or partially done.
Red --------- Feature is not yet available.
2
Information & News / Updated to Java 21
« Último mensaje por U3Games en 22 de Diciembre de 2024, 12:01:57 am »


All projects are up to date and synchronized.

We use Java 21!
3
Mods Pack / [MOD] Telegram Bot Service
« Último mensaje por U3Games en 14 de Diciembre de 2024, 07:26:42 pm »
Information:

[EN] Implement a service on your server that synchronizes messages from the server's chat with those from the indicated Telegram channel or group. Fully configurable.

[ES] Implementa a vuestro servidor un servicio que sincroniza los mensajes del chat del servidor con los del canal o grupo de telegram indicado. Totalmente configurable.

Images





Config:

Código: You are not allowed to view links. Register or Login
# ---------------------------------------------------------------------------
# Telegram Bot Service Mod (By L2JDevs Mods Engine)
# ---------------------------------------------------------------------------
# More information -> http://www.l2jdevs.org
# Telegram group -> https://t.me/l2jdevs
# Sign up and join our community!
# ---------------------------------------------------------------------------
# Enabled Telegram Bot:
# Default: False
TelegramBotEnabled = False

# Enabled Telegram Bot log messages:
# Default: True
TelegramBotLogEnable = True


# Enable bot name to hide player names when sending a message:
# Default: False
TelegramBotNameEnable = False

# Telegram Bot default name:
# Default: True
TelegramBotName = L2JDevs


# Specify your Telegram Bot token:
# GUIDE: The token is a unique key that allows interaction with the Telegram API. Follow these steps to get it:
# 1.- Open Telegram and search for the official bot called BotFather.
# 2.- Start a conversation with BotFather and send the command: /start
# 3.- To create a new bot, use the command: /newbot
# 4.- Follow the instructions of Telegram and configure your bot.
# 5.- BotFather will give you an access token, which will look like this: 123456789:ABCDEF123456abcdef1234567890abcdef
# Default: "123456789:ABCDEF123456abcdef1234567890abcdef"
TelegramBotToken = "123456789:ABCDEF123456abcdef1234567890abcdef"


# Specify your Telegram group or channel ID:
# GUIDE: The chat ID is a unique identifier for your group or channel. You can obtain it using the following methods:
# Add your bot to the group where you want to send messages.
# Send any message in the group.
# In a development environment or script, make a call to the Telegram API to read messages: https://api.telegram.org/bot<TOKEN>/getUpdates
# Replace <TOKEN> with your bot’s token.
# Inspect the JSON response to find the chat.id of the group. It will be a negative number if it’s a group.
# Default: -1001234567890
TelegramBotChatId = -1001234567890


# Enabled Telegram Bot sub-group ID, if your group has topics enabled:
# Default: False
TelegramBotChatThreadEnabled = False

# Specify your Telegram sub-group ID:
# GUIDE: If your group has topics enabled, each topic has a unique identifier called Thread ID. Here’s how to get it:
# Post a message in the specific topic you want to use.
# Use the getUpdates function from the API to identify the Thread ID: https://api.telegram.org/bot<TOKEN>/getUpdates
# When sending messages to the group, include both the chat.id and the message_thread_id in your request to target the specific topic:
# See parameters: message_thread_id: 1234
# Default: 0
TelegramBotChatThreadId = 0


# Enabled filter in chat channels:
# Show only messages that appear in the list of specified chat channels.
# Types:
# 0 = ALL (white)
# 1 = SHOUT (!)
# 2 = TELL (")
# 3 = PARTY (#)
# 4 = CLAN (@)
# 5 = GM (//gmchat)
# 6 = PETITION_PLAYER (*)
# 7 = PETITION_GM (*)
# 8 = TRADE (+)
# 9 = ALLIANCE ($)
# 10 = ANNOUNCEMENT
# 11 = BOAT
# 12 = L2FRIEND
# 13 = MSNCHAT
# 14 = PARTYMATCH_ROOM
# 15 = PARTYROOM_COMMANDER (Yellow)
# 16 = PARTYROOM_ALL (Red)
# 17 = HERO_VOICE (&)
# 18 = CRITICAL_ANNOUNCE
# 19 = SCREEN_ANNOUNCE
# 20 = BATTLEFIELD
# 21 = MPCC_ROOM
# Default: [ "5", "8", "10", "17"]
TelegramBotTypeChannel = [ "5", "8", "10", "17"]



Upcoming Features:

Green ------- Feature that has already been tested and added.
Orange ----- Feature in development or partially done.
Red --------- Feature is not yet available.
4
Mods Pack / [MOD] Jail Penalty System
« Último mensaje por U3Games en 30 de Marzo de 2023, 05:13:23 pm »
Information:

[EN] Penalty system for players who have gone through jail. Every time a player enters the jail, he will increase his penalty level and only by paying a fee can he remove the penalty level he has.

[ES] Sistema de penalizacion para los jugadores que han pasado por la carcel. Cada vez que un jugador entre en la carcel, aumentara su nivel de penalty y solo pagando una cuota podra eliminar el nivel de penalty que tenga.

Config:

Código: You are not allowed to view links. Register or Login
# ---------------------------------------------------------------------------
# Jail Penalty System Mod (By L2JDevs Mods Engine)
# ---------------------------------------------------------------------------
# More information -> http://www.l2jdevs.org
# Telegram group -> https://t.me/l2jdevs
# Sign up and join our community!
# ---------------------------------------------------------------------------
# Enabled Jail Penalty System:
# Default: False
JailPenaltySystemEnabled = False

# ID of Npc Event:
# Default: 900550
NpcId = 900550

# Item ID used to pay to reduce the penalty level..
# Default: 57
PriceItemId = 57

# Price to pay to reduce penalty level.
# Default: 1000000000
PriceAmount = 1000000000


# -------------------------------------------------------
# Visual Effects Setting
# -------------------------------------------------------
# Enabled visual effects:
# Default: False
EffectsEnabled = False

# Visual effect for player when it has a penalty level:
# Possible values: NONE, DOT_BLEEDING, DOT_POISON, DOT_FIRE, DOT_WATER, DOT_WIND, DOT_SOIL, STUN, SLEEP, SILENCE, ROOT, PARALYZE,
# FLESH_STONE, DOT_MP, BIG_HEAD, DOT_FIRE_AREA, CHANGE_TEXTURE, BIG_BODY, FLOATING_ROOT, DANCE_ROOT, GHOST_STUN, STEALTH,
# SEIZURE1, SEIZURE2, MAGIC_SQUARE, FREEZING, SHAKE, BLIND, ULTIMATE_DEFENCE, VP_UP, REAL_TARGET, DEATH_MARK, TURN_FLEE,
# VP_KEEP, INVINCIBILITY, AIR_BATTLE_SLOW, AIR_BATTLE_ROOT, CHANGE_WP, CHANGE_HAIR_G, CHANGE_HAIR_P, CHANGE_HAIR_B,
# STIGMA_OF_SILEN, SPEED_DOWN, FROZEN_PILLAR, CHANGE_VES_S, CHANGE_VES_C, CHANGE_VES_D, TIME_BOMB, MP_SHIELD,
# NEVIT_ADVENT, BR_NONE, BR_AFRO_NORMAL, BR_AFRO_PINK, BR_AFRO_GOLD, BR_POWER_OF_EVA, BR_HEADPHONE, BR_VESPER1,
# BR_VESPER2, BR_VESPER3, BR_SOUL_AVATAR, CHANGE_7ANNIVERSARY;
# Default: BIG_BODY
EffectsType = BIG_BODY


# -------------------------------------------------------
# Skill Effects Setting
# -------------------------------------------------------
# Enabled penalty skill for players:
# Default: False
SkillEnabled = False

# Skill effect for player when it has a penalty level:
# Default: 777500
SkillId = 777500



Upcoming Features:

Green ------- Feature that has already been tested and added.
Orange ----- Feature in development or partially done.
Red --------- Feature is not yet available.
5
Mods Pack / [MOD] Giveaway Event
« Último mensaje por U3Games en 22 de Enero de 2023, 05:44:57 pm »
Information:

[EN] It is an automatic event, where you register with a command and enter the draw for a random reward. The user must be connected to be registered or they will be eliminated from the draw.

[ES] Se trata de un evento automatico, en donde te registras con un comando y entras en el sorteo de una recompensa aleatoria. Ha de estar el usuario conectado para estar registrado o se eliminará del sorteo.

Images:



Config:

Código: You are not allowed to view links. Register or Login
# ---------------------------------------------------------------------------
# Giveaway Event Mod (By L2JDevs Mods Engine)
# ---------------------------------------------------------------------------
# More information -> http://www.l2jdevs.org
# Telegram group -> https://t.me/l2jdevs
# Sign up and join our community!
# ---------------------------------------------------------------------------
# Enabled Giveaway event:
# Default: False
GiveawayEventEnabled = False

# Time to start event (minutes):
# Default: 60
EventStartTime = 60

# Time to restart event (minutes):
# Default: 300
EventRestartTime = 300

# Active event time (minutes):
# Default: 180
EventDurationTime = 180

# Reward Item ID/Amount list:
# Default: [ { id = 3470 , count = 1 }, { id = 57, count = 1000 } ]
EventRewards = [ { id = 3470 , count = 1 }, { id = 57, count = 1000 } ]




Upcoming Features:

Green ------- Feature that has already been tested and added.
Orange ----- Feature in development or partially done.
Red --------- Feature is not yet available.
6
Mods Pack / [MOD] Newbie Protecction
« Último mensaje por U3Games en 11 de Junio de 2022, 04:06:17 am »
Information:

[EN] Mod that blocks the attack of other players due to the difference in levels between them.
[ES] Mod que bloquea el ataque de otros jugadores por la diferencia de niveles entre ambos.

Images:


  • Player Test1 - is level 25 / class 1
  • Player Killer - is level 76/ class 3

Config:

Código: You are not allowed to view links. Register or Login
# ---------------------------------------------------------------------------
# Newbie Protection Mod (By L2JDevs Mods Engine)
# ---------------------------------------------------------------------------
# More information -> http://www.l2jdevs.org
# Telegram group -> https://t.me/l2jdevs
# Sign up and join our community!
# ---------------------------------------------------------------------------
# Enabled Newbie Protection System:
# Default: False
NewbieProtectionSystemEnabled = False

# Enabled class level required:
# NOTE: "0" to players with no class change available.
# NOTE: "1" to players with the first class level completed.
# NOTE: "2" to players with the second class level completed.
# NOTE: "3" to players with the third class level completed.
# NOTE: "4" to disabled.
# Default: 2
NewbieProtectionClassType = 2

# Maximum level of newbies to protect them (0 = Disabled):
# Default: 45
NewbieProtectionLevel = 45


# Enabled protection for level difference (PVE/PVP):
# Default: True
NewbieProtectionDiferenceEnabled = True

# Maximum amount of difference levels allowed:
# Default: 40
NewbieProtectionDiferenceLevel = 40


Upcoming Features:

Green ------- Feature that has already been tested and added.
Orange ----- Feature in development or partially done.
Red --------- Feature is not yet available.

7
Mods Pack / [MOD] Dressme
« Último mensaje por U3Games en 14 de Mayo de 2022, 03:32:23 am »
Information:

[EN] Allows player appearance change.
[ES] Permite el cambio de apariencia del jugador.

Features:
  • Save values local mod file.
  • Armor list in xml file.
  • Cloak list in xml file.
  • Shield list in xml file.
  • Weapon list in xml file.
  • Multi-lang for all text.

Images:



Config:

Código: You are not allowed to view links. Register or Login
# ---------------------------------------------------------------------------
# Dressme System Mod (By L2JDevs Mods Engine)
# ---------------------------------------------------------------------------
# More information -> http://www.l2jdevs.org
# Telegram group -> https://t.me/l2jdevs
# Sign up and join our community!
# ---------------------------------------------------------------------------
# Enabled Dressme System:
# Default: False
DressmeSystemEnabled = False

# Enabled system by item:
# Default: False
DressmeByItemEnabled = False

# List of item premium:
# Default: ["999000","999001"]
DressmeByItemId = ["999000","999001"]

# Enabled system by access level:
# Default: False
DressmeByAccessLevelEnabled = False

# Access level require:
# Default: 8
DressmeByAccessLevel = 8

Xml list:

Código: You are not allowed to view links. Register or Login
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="Armors.xsd">

<!-- S84 - Elegia -->
<armor id="1" name="Elegia Heavy" chest="15575" legs="15578" gloves="15581" boots="15584"/>
<armor id="2" name="Elegia Light" chest="15576" legs="15579" gloves="15582" boots="15585"/>
<armor id="3" name="Elegia Robe" chest="15577" legs="15580" gloves="15583" boots="15586"/>

<!-- S84 - Vorpal -->
<armor id="4" name="Vorpal Heavy" chest="15592" legs="15595" gloves="15598" boots="15601"/>
<armor id="5" name="Vorpal Light" chest="15593" legs="15596" gloves="15599" boots="15602"/>
<armor id="6" name="Vorpal Robe" chest="15594" legs="15597" gloves="15600" boots="15603"/>
</list>

Código: You are not allowed to view links. Register or Login
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="Cloaks.xsd">

<cloaks id="1" name="Ancient Cloak" item="14602"/>
<cloaks id="2" name="Knight's Cloak" item="13687"/>
</list>

Código: You are not allowed to view links. Register or Login
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="Shields.xsd">

<!-- S84 - Elegia -->
<shield id="1" name="Elegia Shield" item="15587"/>
<shield id="2" name="Elegia Sigil" item="15588"/>

<!-- S84 - Vorpal -->
<shield id="3" name="Vorpal Shield" item="15758"/>
<shield id="4" name="Vorpal Sigil" item="15759"/>
</list>

Código: You are not allowed to view links. Register or Login
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="Weapons.xsd">

<!-- S84 - Boss Weapons -->
<weapon id="1" name="Hellblade" item="21919"/>
<weapon id="2" name="Butcher Blades" item="21935"/>
<weapon id="3" name="Claw of Destruction" item="21939"/>
<weapon id="4" name="Blades of Delusion" item="21955"/>
<weapon id="5" name="Blood Brother" item="21959"/>
<weapon id="6" name="Mardil's Fan" item="21973"/>

<!-- Infinity Weapons -->
<weapon id="7" name="Infinity Blade" item="6611"/>
<weapon id="8" name="Infinity Cleaver" item="6612"/>
<weapon id="9" name="Infinity Axe" item="6613"/>
<weapon id="10" name="Infinity Rod" item="6614"/>
<weapon id="11" name="Infinity Crusher" item="6615"/>
<weapon id="12" name="Infinity Scepter" item="6616"/>
<weapon id="13" name="Infinity Stinger" item="6617"/>
<weapon id="14" name="Infinity Fang" item="6618"/>
<weapon id="15" name="Infinity Bow" item="6619"/>
<weapon id="16" name="Infinity Wing" item="6620"/>
<weapon id="17" name="Infinity Spear" item="6621"/>
<weapon id="18" name="Infinity Rapier" item="9388"/>
<weapon id="19" name="Infinity Sword" item="9389"/>
<weapon id="20" name="Infinity Shooter" item="9390"/>

</list>



Upcoming Features:

Green ------- Feature that has already been tested and added.
Orange ----- Feature in development or partially done.
Red --------- Feature is not yet available.
  • Save values in SQL for restart.
  • Missing Cloaks option.
  • Add pages option for more buttons.
8
Mods Pack / [MOD] Sell Buff Player
« Último mensaje por U3Games en 14 de Abril de 2022, 08:57:18 pm »
Information:

[EN] Shop system for selling personal buffs.
[ES] Sistema de tienda para venta de buffs personales.

Images:





Config:

Código: You are not allowed to view links. Register or Login
# ---------------------------------------------------------------------------
# Sell Buff System Mod (By L2JDevs Mods Engine)
# ---------------------------------------------------------------------------
# More information -> http://www.l2jdevs.org
# Telegram group -> https://t.me/l2jdevs
# Sign up and join our community!
# ---------------------------------------------------------------------------
# Enabled Sell Buff System:
# Default: False
SellBuffEnabled = False

# Item id with which to pay:
# 57 = Adenas
# Default: 57
SellBuffItemId = 57

# Min price for buff:
# Default: 10
SellBuffMinPrice = 10

# Max price for buff:
# Default: 100000
SellBuffMaxPrice = 100000

# Max buff number per page:
# Default: 10
SellBuffMaxBuffInList = 10

# Enabled visual cast of buff:
# Default: False
SellBuffVisualCastEnabled = False

# List of skills not enabled:
# Default: ["1323","327","1325","1326","1327","396","1376","1375","395","1374"]
SellBuffListSkillsOff = ["1323","327","1325","1326","1327","396","1376","1375","395","1374"]

# If set to True, sell buff mode player will be possible only peace zones:
# Default: False
SellBuffModeInPeaceZone = False

# If set to True, title color will be changed then entering sell buff mode:
# Default: True
SellBuffModeTitleEnabled = True

# Text of the title in sell buff mode (if SellBuffModeTitleEnabled = True):
# Default: -= SELL BUFF =-
SellBuffModeTitleText = -- SELL BUFF --

# Color of the title in sell buff mode (if SellBuffModeTitleEnabled = True):
# Default: FFFFFF
SellBuffModeTitleColor = FFFFFF



Upcoming Features:

Green ------- Feature that has already been tested and added.
Orange ----- Feature in development or partially done.
Red --------- Feature is not yet available.

  • Sell buff in offline mode.
  • Store effect on seller title.
  • Purchase item to be chosen by the player.
9
Information & News / More updates / New fee
« Último mensaje por U3Games en 27 de Febrero de 2022, 03:28:16 am »
We have updated our rates on all our products.
  • Update of all libraries used in the project. We work with the latest versions available!
  • Optimization and reduction of codes in our private source. Requires less RAM/CPU usage.
  • All mods and events are released for all premium users, individual payment for mods is eliminated.
  • Complete revision of skills to version H5, 100% retail. Add missing heandlers and effects.
  • It has been reduced to a single "Premium" group. This lame is forever, it has no expiration date.
  • Reorganization of the forum and its hidden sections only available for "Premium" users.
  • Fixed bugs reported by community users.
  • And more!!

More information --> You are not allowed to view links. Register or Login
10
Information & News / Updated to Java 17
« Último mensaje por U3Games en 16 de Enero de 2022, 03:49:55 am »


Now we use java 17 for our projects, update!

You are not allowed to view links. Register or Login
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