A siege begins at the designated siege time. When the siege begins:

The castle itself and its surrounding areas are designated as the battlefield.

Some of the NPCs in and around the castle temporarily suspend their functions during a siege.

When an attacker dies, he/she restarts in the town second closest to the castle during a siege.

When the siege begins, all characters within the castle walls not listed on the defender list are transported to the second nearest town.

All castle gates will automatically be shut.