The World of Lineage II | ||||||||||||||
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You have been thrown into this chaos. However, unlike the ordinary people who pray each day for safety, you have the power to protect yourself. In Lineage II, developing a character is not an end in itself. Rather, it is your instrument to obtain the power to enforce your will in this world. Seize your destiny! Your own hand will write the history of this world. |
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Uniquely Specialized Races and Classes | |
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Human Humans are the race of diversity and potential. Among all creatures, Humans were the weakest. However, they have cultivated their own destiny and are now the most influential of the races. Among all races, they have the highest proportion of people holding high level professions, and they have the balanced capability to handle all types of professions. The representative secondary classes for Humans are Knight, Warrior, Rogue, Cleric, and Wizard. |
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Elf Elves worship the goddess of water, Eva. They have slim figures and long ears, and are characterized by their pure and innocent beauty. During the Era of Giants, they were the most powerful of the races. However, since the giants were destroyed and the era of power arrived, the power of the Elves has declined. Now, they dwell in the Elven Forest, part of Aden. Secondary classes for Elves include Elven Knight, Elven Scout, Elven Wizard, and Elven Oracle. |
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Dark
Elf Dark Elves follow Shilen, the goddess of death who used to be the goddess of water before her fall from grace. Originally, the Dark Elves used to belong to the Elven tribes. When the Elves were defeated by Humans, some of the Elves decided to learn black magic, the power of Gran Kain and Shilen, in order to obtain the power to defeat Humans. Their overall appearance is similar to that of Elves. However, they are taller and have dusky skin and silvery hair. Dark Elves evolve into Palus Knight, Assassin, Dark Wizard, and Shillien Oracle classes. |
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Orc
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Dwarf The Dwarves are the race of earth. They like to create things, possessing strong physical power and excellent manual dexterity. After the destruction of the giants, the Dwarven race adopted the policy of "siding with the most powerful," and as a result they became an isolated race. Their structure of society can be compared to a giant corporation. Even though Humans rule over the continent, Dwarves are renowned for their business savvy and capacity for organization. The Dwarf classes are divided into Scavengers, who find and retrieve raw materials, and Artisans, who manufacture products out of raw materials. |
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Kamael Kamael have an affinity towards darkness. Because of this they can increase their own or decrease an enemy’s resistance to darkness, or bestow a darkness buff to their attacks. The Kamael can consume the souls of their enemies and turn the souls into energy to fuel their own skills. Most of their skills such as laying traps, buffs and magic can only be activated upon consuming a certain number of souls. Kamael secondary classes, Trooper and Warder, are based on gender, but both derive their talents from that of the Soldier. |
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Raising Dragons | |
The taming system in Lineage allowed players to tame dogs and wolves as pets.
A pet system
exists in Lineage II as well. However, this time
not only can you raise a wolf, but dragons and other animals.
The system for raising a dragon is somewhat different from the general taming system. If you would like to raise a dragon, you must first obtain the Hatchling from a quest. The Hatchling is similar in size to a dog, cute in appearance, and considers and obeys the player who hatched him as a parent. The Hatchling fights like other pets and gradually grows as it gains experience. When the Hatchling reaches a certain level of experience, the second stage of raising your dragon begins: the Hatchling becomes a Strider. The Strider is a dragon that runs across the land at high speed, like a horse, carrying his master on his back. The Strider also gains experience through fighting and raises its level as it gradually grows. To obtain a Wyvern, the final stage of raising a dragon, the castle lord must speak to the Wyvern Manager at the uppermost floors of the castle. The player travels the world on the Wyvern, flames shooting from its mouth as it goes around all barriers, and performs an independent role in siege warfare. |
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Parties
and Clans |
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Characters in Lineage II have
diverse and unique traits. When they combine their
power, they can become a very powerful force as
they work together to defeat a powerful enemy. While
hunting solo in a dangerous area, you may meet a
passerby and discover that the two of you are of
like mind, and so you form a party.
If you hunt in a party often, you will probably get a regular group together with whom you meet up regularly. Perhaps the group will have various goals and ambitions. When a group shares the same goal and has firm convictions, they will establish a clan. The goal can be mere friendship and fraternization, ongoing self-training, or the overthrow of the current castle rulers. A clan is a gathering of people who share the same mission and try together to accomplish a common goal. |
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Dramatic Castle Sieges |
![]() Other clans who attempt to seize power also want to own a castle. Since the purpose of the many clans is to rule the territory according to their ideals, the capturing of the castle is their ultimate goal. Siege warfare is an innovative PvP combat system that began in Lineage. Lineage II's siege warfare has two major goals: to bring out the best player strategies, and to create evolving political drama and excitement. Siege warfare can continuously create different strategies, even after several months or several years, and will leave you breathless and excited when you stand fully armed with your allies in front of the taken castle. Numerous privileges are given to the clans who occupy the castle. They impose a tax on the shops around the castle, expand the facilities within the castle, manufacture various items, and offer the Castle Lord a Wyvern to conquer the sky. There are various systems in which the castle-owning clans operate and maintain many public facilities used by other players to make a profit. In this structure, the players and the clan who occupy the castle get win-win results through systems like the manor system. Even the clan that is strongest in force cannot maintain political power without support from other players.
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