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Information & News / Updated to Java 21
« Último mensaje por U3Games en 22 de Diciembre de 2024, 12:01:57 am »All projects are up to date and synchronized.
We use Java 21!
# ---------------------------------------------------------------------------
# Telegram Bot Service Mod (By L2JDevs Mods Engine)
# ---------------------------------------------------------------------------
# More information -> http://www.l2jdevs.org
# Telegram group -> https://t.me/l2jdevs
# Sign up and join our community!
# ---------------------------------------------------------------------------
# Enabled Telegram Bot:
# Default: False
TelegramBotEnabled = False
# Enabled Telegram Bot log messages:
# Default: True
TelegramBotLogEnable = True
# Enable bot name to hide player names when sending a message:
# Default: False
TelegramBotNameEnable = False
# Telegram Bot default name:
# Default: True
TelegramBotName = L2JDevs
# Specify your Telegram Bot token:
# GUIDE: The token is a unique key that allows interaction with the Telegram API. Follow these steps to get it:
# 1.- Open Telegram and search for the official bot called BotFather.
# 2.- Start a conversation with BotFather and send the command: /start
# 3.- To create a new bot, use the command: /newbot
# 4.- Follow the instructions of Telegram and configure your bot.
# 5.- BotFather will give you an access token, which will look like this: 123456789:ABCDEF123456abcdef1234567890abcdef
# Default: "123456789:ABCDEF123456abcdef1234567890abcdef"
TelegramBotToken = "123456789:ABCDEF123456abcdef1234567890abcdef"
# Specify your Telegram group or channel ID:
# GUIDE: The chat ID is a unique identifier for your group or channel. You can obtain it using the following methods:
# Add your bot to the group where you want to send messages.
# Send any message in the group.
# In a development environment or script, make a call to the Telegram API to read messages: https://api.telegram.org/bot<TOKEN>/getUpdates
# Replace <TOKEN> with your bot’s token.
# Inspect the JSON response to find the chat.id of the group. It will be a negative number if it’s a group.
# Default: -1001234567890
TelegramBotChatId = -1001234567890
# Enabled Telegram Bot sub-group ID, if your group has topics enabled:
# Default: False
TelegramBotChatThreadEnabled = False
# Specify your Telegram sub-group ID:
# GUIDE: If your group has topics enabled, each topic has a unique identifier called Thread ID. Here’s how to get it:
# Post a message in the specific topic you want to use.
# Use the getUpdates function from the API to identify the Thread ID: https://api.telegram.org/bot<TOKEN>/getUpdates
# When sending messages to the group, include both the chat.id and the message_thread_id in your request to target the specific topic:
# See parameters: message_thread_id: 1234
# Default: 0
TelegramBotChatThreadId = 0
# Enabled filter in chat channels:
# Show only messages that appear in the list of specified chat channels.
# Types:
# 0 = ALL (white)
# 1 = SHOUT (!)
# 2 = TELL (")
# 3 = PARTY (#)
# 4 = CLAN (@)
# 5 = GM (//gmchat)
# 6 = PETITION_PLAYER (*)
# 7 = PETITION_GM (*)
# 8 = TRADE (+)
# 9 = ALLIANCE ($)
# 10 = ANNOUNCEMENT
# 11 = BOAT
# 12 = L2FRIEND
# 13 = MSNCHAT
# 14 = PARTYMATCH_ROOM
# 15 = PARTYROOM_COMMANDER (Yellow)
# 16 = PARTYROOM_ALL (Red)
# 17 = HERO_VOICE (&)
# 18 = CRITICAL_ANNOUNCE
# 19 = SCREEN_ANNOUNCE
# 20 = BATTLEFIELD
# 21 = MPCC_ROOM
# Default: [ "5", "8", "10", "17"]
TelegramBotTypeChannel = [ "5", "8", "10", "17"]
# ---------------------------------------------------------------------------
# Jail Penalty System Mod (By L2JDevs Mods Engine)
# ---------------------------------------------------------------------------
# More information -> http://www.l2jdevs.org
# Telegram group -> https://t.me/l2jdevs
# Sign up and join our community!
# ---------------------------------------------------------------------------
# Enabled Jail Penalty System:
# Default: False
JailPenaltySystemEnabled = False
# ID of Npc Event:
# Default: 900550
NpcId = 900550
# Item ID used to pay to reduce the penalty level..
# Default: 57
PriceItemId = 57
# Price to pay to reduce penalty level.
# Default: 1000000000
PriceAmount = 1000000000
# -------------------------------------------------------
# Visual Effects Setting
# -------------------------------------------------------
# Enabled visual effects:
# Default: False
EffectsEnabled = False
# Visual effect for player when it has a penalty level:
# Possible values: NONE, DOT_BLEEDING, DOT_POISON, DOT_FIRE, DOT_WATER, DOT_WIND, DOT_SOIL, STUN, SLEEP, SILENCE, ROOT, PARALYZE,
# FLESH_STONE, DOT_MP, BIG_HEAD, DOT_FIRE_AREA, CHANGE_TEXTURE, BIG_BODY, FLOATING_ROOT, DANCE_ROOT, GHOST_STUN, STEALTH,
# SEIZURE1, SEIZURE2, MAGIC_SQUARE, FREEZING, SHAKE, BLIND, ULTIMATE_DEFENCE, VP_UP, REAL_TARGET, DEATH_MARK, TURN_FLEE,
# VP_KEEP, INVINCIBILITY, AIR_BATTLE_SLOW, AIR_BATTLE_ROOT, CHANGE_WP, CHANGE_HAIR_G, CHANGE_HAIR_P, CHANGE_HAIR_B,
# STIGMA_OF_SILEN, SPEED_DOWN, FROZEN_PILLAR, CHANGE_VES_S, CHANGE_VES_C, CHANGE_VES_D, TIME_BOMB, MP_SHIELD,
# NEVIT_ADVENT, BR_NONE, BR_AFRO_NORMAL, BR_AFRO_PINK, BR_AFRO_GOLD, BR_POWER_OF_EVA, BR_HEADPHONE, BR_VESPER1,
# BR_VESPER2, BR_VESPER3, BR_SOUL_AVATAR, CHANGE_7ANNIVERSARY;
# Default: BIG_BODY
EffectsType = BIG_BODY
# -------------------------------------------------------
# Skill Effects Setting
# -------------------------------------------------------
# Enabled penalty skill for players:
# Default: False
SkillEnabled = False
# Skill effect for player when it has a penalty level:
# Default: 777500
SkillId = 777500
# ---------------------------------------------------------------------------
# Giveaway Event Mod (By L2JDevs Mods Engine)
# ---------------------------------------------------------------------------
# More information -> http://www.l2jdevs.org
# Telegram group -> https://t.me/l2jdevs
# Sign up and join our community!
# ---------------------------------------------------------------------------
# Enabled Giveaway event:
# Default: False
GiveawayEventEnabled = False
# Time to start event (minutes):
# Default: 60
EventStartTime = 60
# Time to restart event (minutes):
# Default: 300
EventRestartTime = 300
# Active event time (minutes):
# Default: 180
EventDurationTime = 180
# Reward Item ID/Amount list:
# Default: [ { id = 3470 , count = 1 }, { id = 57, count = 1000 } ]
EventRewards = [ { id = 3470 , count = 1 }, { id = 57, count = 1000 } ]
# ---------------------------------------------------------------------------
# Newbie Protection Mod (By L2JDevs Mods Engine)
# ---------------------------------------------------------------------------
# More information -> http://www.l2jdevs.org
# Telegram group -> https://t.me/l2jdevs
# Sign up and join our community!
# ---------------------------------------------------------------------------
# Enabled Newbie Protection System:
# Default: False
NewbieProtectionSystemEnabled = False
# Enabled class level required:
# NOTE: "0" to players with no class change available.
# NOTE: "1" to players with the first class level completed.
# NOTE: "2" to players with the second class level completed.
# NOTE: "3" to players with the third class level completed.
# NOTE: "4" to disabled.
# Default: 2
NewbieProtectionClassType = 2
# Maximum level of newbies to protect them (0 = Disabled):
# Default: 45
NewbieProtectionLevel = 45
# Enabled protection for level difference (PVE/PVP):
# Default: True
NewbieProtectionDiferenceEnabled = True
# Maximum amount of difference levels allowed:
# Default: 40
NewbieProtectionDiferenceLevel = 40
# ---------------------------------------------------------------------------
# Dressme System Mod (By L2JDevs Mods Engine)
# ---------------------------------------------------------------------------
# More information -> http://www.l2jdevs.org
# Telegram group -> https://t.me/l2jdevs
# Sign up and join our community!
# ---------------------------------------------------------------------------
# Enabled Dressme System:
# Default: False
DressmeSystemEnabled = False
# Enabled system by item:
# Default: False
DressmeByItemEnabled = False
# List of item premium:
# Default: ["999000","999001"]
DressmeByItemId = ["999000","999001"]
# Enabled system by access level:
# Default: False
DressmeByAccessLevelEnabled = False
# Access level require:
# Default: 8
DressmeByAccessLevel = 8
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="Armors.xsd">
<!-- S84 - Elegia -->
<armor id="1" name="Elegia Heavy" chest="15575" legs="15578" gloves="15581" boots="15584"/>
<armor id="2" name="Elegia Light" chest="15576" legs="15579" gloves="15582" boots="15585"/>
<armor id="3" name="Elegia Robe" chest="15577" legs="15580" gloves="15583" boots="15586"/>
<!-- S84 - Vorpal -->
<armor id="4" name="Vorpal Heavy" chest="15592" legs="15595" gloves="15598" boots="15601"/>
<armor id="5" name="Vorpal Light" chest="15593" legs="15596" gloves="15599" boots="15602"/>
<armor id="6" name="Vorpal Robe" chest="15594" legs="15597" gloves="15600" boots="15603"/>
</list>
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="Cloaks.xsd">
<cloaks id="1" name="Ancient Cloak" item="14602"/>
<cloaks id="2" name="Knight's Cloak" item="13687"/>
</list>
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="Shields.xsd">
<!-- S84 - Elegia -->
<shield id="1" name="Elegia Shield" item="15587"/>
<shield id="2" name="Elegia Sigil" item="15588"/>
<!-- S84 - Vorpal -->
<shield id="3" name="Vorpal Shield" item="15758"/>
<shield id="4" name="Vorpal Sigil" item="15759"/>
</list>
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="Weapons.xsd">
<!-- S84 - Boss Weapons -->
<weapon id="1" name="Hellblade" item="21919"/>
<weapon id="2" name="Butcher Blades" item="21935"/>
<weapon id="3" name="Claw of Destruction" item="21939"/>
<weapon id="4" name="Blades of Delusion" item="21955"/>
<weapon id="5" name="Blood Brother" item="21959"/>
<weapon id="6" name="Mardil's Fan" item="21973"/>
<!-- Infinity Weapons -->
<weapon id="7" name="Infinity Blade" item="6611"/>
<weapon id="8" name="Infinity Cleaver" item="6612"/>
<weapon id="9" name="Infinity Axe" item="6613"/>
<weapon id="10" name="Infinity Rod" item="6614"/>
<weapon id="11" name="Infinity Crusher" item="6615"/>
<weapon id="12" name="Infinity Scepter" item="6616"/>
<weapon id="13" name="Infinity Stinger" item="6617"/>
<weapon id="14" name="Infinity Fang" item="6618"/>
<weapon id="15" name="Infinity Bow" item="6619"/>
<weapon id="16" name="Infinity Wing" item="6620"/>
<weapon id="17" name="Infinity Spear" item="6621"/>
<weapon id="18" name="Infinity Rapier" item="9388"/>
<weapon id="19" name="Infinity Sword" item="9389"/>
<weapon id="20" name="Infinity Shooter" item="9390"/>
</list>
# ---------------------------------------------------------------------------
# Sell Buff System Mod (By L2JDevs Mods Engine)
# ---------------------------------------------------------------------------
# More information -> http://www.l2jdevs.org
# Telegram group -> https://t.me/l2jdevs
# Sign up and join our community!
# ---------------------------------------------------------------------------
# Enabled Sell Buff System:
# Default: False
SellBuffEnabled = False
# Item id with which to pay:
# 57 = Adenas
# Default: 57
SellBuffItemId = 57
# Min price for buff:
# Default: 10
SellBuffMinPrice = 10
# Max price for buff:
# Default: 100000
SellBuffMaxPrice = 100000
# Max buff number per page:
# Default: 10
SellBuffMaxBuffInList = 10
# Enabled visual cast of buff:
# Default: False
SellBuffVisualCastEnabled = False
# List of skills not enabled:
# Default: ["1323","327","1325","1326","1327","396","1376","1375","395","1374"]
SellBuffListSkillsOff = ["1323","327","1325","1326","1327","396","1376","1375","395","1374"]
# If set to True, sell buff mode player will be possible only peace zones:
# Default: False
SellBuffModeInPeaceZone = False
# If set to True, title color will be changed then entering sell buff mode:
# Default: True
SellBuffModeTitleEnabled = True
# Text of the title in sell buff mode (if SellBuffModeTitleEnabled = True):
# Default: -= SELL BUFF =-
SellBuffModeTitleText = -- SELL BUFF --
# Color of the title in sell buff mode (if SellBuffModeTitleEnabled = True):
# Default: FFFFFF
SellBuffModeTitleColor = FFFFFF