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21
Events General Information / [INFO][EVENTS] Configuration Guide
« Último mensaje por U3Games en 04 de Diciembre de 2020, 11:54:08 pm »
INSTALLATION GUIDE

The evetnsengine instantiation consists of two parts, the first is to make the events engine be loaded on the server and finally, to incorporate the events.

Download:

Only available for L2JDevs Premium Users, it is built into our private emulator.

Engine Instalation:
  • Inside the .rar, go to L2JEventsEngine/libs, copy L2JEventsEngine.jar and paste it inside libs folder in your server project.
  • Re-compile your server files. This is really necessary because now you have the event jar inside libs folder it'll generate the classpath (if you don't know what I'm talking about, don't worry, just know it's mandatory).
  • Get the new l2jserver.jar, copy and paste it inside your server folder in game/. You have to replace the old one.
  • Copy L2JEventsEngine.jar again and paste it inside libs in your server.
  • Inside the engine .rar, search for the folder 'game', copy and paste it in your server folder. This will add the script to initialize the engine in the following route: game/data/scripts/custom/L2JEventsEngine.
  • Last step! Open your scripts.cfg and paste the line custom/L2JEventsEngine/L2JEventsEngineStarter.java.

Event Instalation:
  • Download event in the following You are not allowed to view links. Register or Login(link is only available for subscribers).
  • Paste the event jars inside game/eventsengine/events folder.
  • When you start the server, if everything went well, you'll see the configuration files generated inside events folder.



GENERAL CONFIGURATION

Código: You are not allowed to view links. Register or Login
# ---------------------------------------------------------------------------
# L2JDevs Event Engine (By L2JDevs Team)
# ---------------------------------------------------------------------------
# More information -> http://www.l2jdevs.org
# Telegram group -> https://t.me/l2jdevs
# Sign up and join our community!
# -------------------------------------------------------
# Enabled event engine and events.
# Default = True
EventEngineEnabled = True

# Show system messages, not recommended in live mode.
# Default = False
EventLogEnabled = False

# Show message of engine to all players when they log in.
# Default = True
LoginMessageEnabled = True


# -------------------------------------------------------
# Npc Setting
# -------------------------------------------------------
# Event Manager NPC ID.
# Default = 36600
NpcManagerId = 36600

# Npc event message type:
# Options 1: ALL, for all players.
# Options 2: NEAR, for range players.
# Default = ALL
NpcManagerMessageType = ALL

# Range of reach from the npc.
# Default = 1200
NpcManagerMsgRange = 1200

# Can use services in combat mode:
# Default: False
NpcServicesInCombatState = False

# Can use services in flag mode:
# Default: False
NpcServicesInFlagState = False

# Can use services in karma mode:
# Default: False
NpcServicesInKarmaState = False

# Can use services with a curse weapon:
# Default: False
NpcServicesInKaoticState = False


# -------------------------------------------------------
# Buff Setting
# -------------------------------------------------------
# Max buff number per player.
# CAUTION: It must be less than Config.BUFFS_MAX_AMOUNT!
# Default: 6
MaxPlayerBuff = 6

# Max buff number per page:
# Default: 10
MaxBuffInList = 10


# -------------------------------------------------------
# Votes & Register Setting
# -------------------------------------------------------
# Time available to vote for the desired event in minutes.
# Default: 5
VoteTimeDuration = 5

# Time available to register in minutes.
# Default: 5
RegisterTimeDuration = 5

# In case of cancellation, waiting time to restart voting system in minutes.
# Default: 3
RestartEventTimeDuration = 3


# -------------------------------------------------------
# Requirements Setting
# -------------------------------------------------------
# Minimum level of players that may join the event.
# Default: 40
MinPlayerLevel = 40

# Maximum level of players that may join the event.
# Default: 85
MaxPlayerLevel = 85


# -------------------------------------------------------
# Mini Events Setting
# -------------------------------------------------------
# Minimum amount of players allowed in each mini event.
# Default: 2
MinPlayerMiniEvent = 2

# Maximum amount of players allowed in each mini event.
# Default: 10
MaxPlayerMiniEvent = 10

# List of objects allowed as currency in mini events:
# Default: ["57","5575","6392","6393","14720","14721"]
RewardsItemListMiniEvent = ["57","5575","6392","6393","14720","14721"]


# -------------------------------------------------------
# Features Setting
# -------------------------------------------------------
# Enabled or disabled sound in event.
# Default: True
SoundSystemEnabled = True

# Enabled or disabled text screen in event.
# Default: False
ExScreenMessageEnabled = False

# Enabled or disabled stats screen in event.
# Default: True
ExScreenStatsEnabled = True

# Enabled or disabled special screen in event.
# Default: True
ExScreenStateEnabled = True


# -------------------------------------------------------
# Restrictions Setting
# -------------------------------------------------------
# Restrict specified items in event:
# Equipped items will be moved to inventory during event. ItemID's need to be separated with a comma (ex. ["1","200","350"])
# Default: ["6611","6612","6613","6614","6615","6616","6617","6618","6619","6620","6621","9388","9389","9390","17049","17050","17051","17052","17053","17054","17055","17056","17057","17058","17059","17060","17061","20759","20775","20776","20777","20778","14774"]
RestrictedItemList = ["6611","6612","6613","6614","6615","6616","6617","6618","6619","6620","6621","9388","9389","9390","17049","17050","17051","17052","17053","17054","17055","17056","17057","17058","17059","17060","17061","20759","20775","20776","20777","20778","14774"]

# Restrict specified skill in event:
# Player skill not allowed during event. SkillID's need to be separated with a comma (ex. ["1","200","350"])
# Default: ["840","841","842","5982","5983"]
RestrictedSkillList = ["840","841","842","5982","5983"]


# -------------------------------------------------------
# Protection Setting
# -------------------------------------------------------
# Spawn protection in seconds.
# Default = 10
PlayerTimeProtection = 10

# Enabled Dual-Box protection for event.
# Default = True
DualBoxProtectionEnabled = True

# Number of maximum connections allowed from the same IP.
# Default = 1
DualBoxProtectionMaxAllowed = 1

# Enabled Anti-AFK protection, expels inactive players during the event.
# Default = True
AFKSystemEnabled = True

# Determine runtime in seconds.
# Default = 30
AFKTimeEnabled = 30

If you have any trouble, please, contact us for help.
22
Mods Pack / [MOD] Achievement System
« Último mensaje por U3Games en 07 de Noviembre de 2020, 12:53:06 am »
Information:

[EN] Achievement system with rewards, fully configurable.
[ES] Sistema de objetivos con recompensas, totalmente configurable.

Images:







Config:

Código: You are not allowed to view links. Register or Login
# ---------------------------------------------------------------------------
# Achievement System Mod (By L2JDevs Mods Engine)
# ---------------------------------------------------------------------------
# More information -> http://www.l2jdevs.org
# Telegram group -> https://t.me/l2jdevs
# Sign up and join our community!
# ---------------------------------------------------------------------------
# Enabled Achievement System:
# Default: False
AchievementSystemEnabled = False

# Check if the player is in a peace zone to use this feature:
# Default: False
ZoneConditionEnabled = False

# Check if the player not is dead to use this feature:
# Default: False
DeadConditionEnabled = False

# Check if the player not is in combat state to use this feature:
# Default: False
CombatConditionEnabled = False

Structure of Achievements.xml:

Código: You are not allowed to view links. Register or Login
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="Achievements.xsd">

<!-- ITEM TYPE -->
<achievement id="10" group="1" type="ITEM" name="Adena" info="desc_adena" icon="Icon.etc_adena_i00" enabled="true">
<termsList>
<terms level="1" itemId="57" count="10000" repeat="false" reward="6393,1"/>
<terms level="2" itemId="57" count="25000" repeat="false" reward="6393,1"/>
<terms level="3" itemId="57" count="500000" repeat="false" reward="6393,2"/>
</termsList>
</achievement>
<achievement id="11" group="1" type="ITEM" name="Ancient Adena" info="desc_ancient_adena" icon="Icon.etc_ancient_adena_i00" enabled="true">
<termsList>
<terms level="1" itemId="5575" count="10000" repeat="false" reward="6393,1"/>
<terms level="2" itemId="5575" count="25000" repeat="false" reward="6393,1"/>
<terms level="3" itemId="5575" count="500000" repeat="false" reward="6393,2"/>
</termsList>
</achievement>


<!-- KILL TYPE -->
<achievement id="20" group="2" type="PVP_KILL" name="PvP" info="desc_pvp_kill" icon="Icon.skill5661" enabled="true">
<termsList>
<terms level="1" count="3" repeat="false" reward="6392,1"/>
<terms level="2" count="5" repeat="false" reward="6393,1"/>
<terms level="3" count="10" repeat="false" reward="6393,1"/>
</termsList>
</achievement>
<achievement id="21" group="2" type="PK_KILL" name="PK" info="desc_pk_kill" icon="Icon.skill5074" enabled="true">
<termsList>
<terms level="1" count="3" repeat="false" reward="6392,1"/>
<terms level="2" count="5" repeat="false" reward="6393,1"/>
<terms level="3" count="10" repeat="false" reward="6393,1"/>
</termsList>
</achievement>
<achievement id="22" group="2" type="KILL_MOB" name="Kill Mobs" info="desc_kill_mob" icon="Icon.skill5661" enabled="true">
<termsList>
<terms level="1" count="3" repeat="false" reward="6392,1"/>
<terms level="2" count="5" repeat="false" reward="6392,2"/>
<terms level="3" count="10" repeat="false" reward="6392,3"/>
</termsList>
</achievement>
<achievement id="23" group="2" type="KILL_CHAMPION" name="Champion" info="desc_kill_campion" icon="Icon.skill5661" enabled="true">
<termsList>
<terms level="1" count="3" repeat="false" reward="6392,1"/>
<terms level="2" count="5" repeat="false" reward="6392,2"/>
<terms level="3" count="10" repeat="false" reward="6392,3"/>
</termsList>
</achievement>
<achievement id="24" group="2" type="KILL_BOOS" name="Killer Boss" info="desc_kill_boss" icon="Icon.skill5661" enabled="true">
<termsList>
<terms level="1" npcId="25054" repeat="false" reward="6392,1"/> <!-- Hallate -->
<terms level="2" npcId="25126" repeat="false" reward="6392,1"/> <!-- Kernon -->
<terms level="3" npcId="25126" repeat="false" reward="6392,1"/> <!-- Golkonda -->
</termsList>
</achievement>
<achievement id="25" group="2" type="KILL_GRAND_BOOS" name="Grand Boss" info="desc_kill_grand_boss" icon="Icon.skill5661" enabled="true">
<termsList>
<terms level="1" npcId="29020" repeat="false" reward="6392,1"/> <!-- Baium -->
<terms level="2" npcId="29028" repeat="false" reward="6392,1"/> <!-- Valakas -->
<terms level="3" npcId="29019" repeat="false" reward="6392,1"/> <!-- Antharas -->
</termsList>
</achievement>


<!-- PLAYER TYPE -->
<achievement id="30" group="3" type="LEVEL_UP" name="Level" info="desc_level_up" icon="Icon.skill1323" enabled="true">
<termsList>
<terms level="1" count="10" repeat="false" reward="6393,1"/>
<terms level="2" count="55" repeat="false" reward="6393,1"/>
<terms level="3" count="85" repeat="false" reward="6392,1"/>
</termsList>
</achievement>
<achievement id="31" group="3" type="ONLINE" name="Gamer" info="desc_online" icon="Icon.etc_royal_membership_i00" enabled="true">
<termsList>
<terms level="1" count="1" repeat="false" reward="6392,1"/>
<terms level="2" count="7" repeat="false" reward="6393,1"/>
<terms level="3" count="15" repeat="false" reward="6393,1"/>
</termsList>
</achievement>
<achievement id="32" group="3" type="KARMA" name="Caothic" info="desc_karma" icon="Icon.etc_royal_membership_i00" enabled="true">
<termsList>
<terms level="1" count="100" repeat="false" reward="6392,1"/>
<terms level="2" count="250" repeat="false" reward="6393,1"/>
<terms level="3" count="500" repeat="false" reward="6393,1"/>
</termsList>
</achievement>
<achievement id="33" group="3" type="OLYS_POINTS" name="Olympiads" info="desc_oly_points" icon="Icon.skill5661" enabled="true">
<termsList>
<terms level="1" count="10" repeat="false" reward="6392,1"/>
<terms level="2" count="50" repeat="false" reward="6393,1"/>
<terms level="3" count="100" repeat="false" reward="6393,1"/>
</termsList>
</achievement>
<achievement id="34" group="3" type="BOSS_POINTS" name="Boss Points" info="desc_boss_points" icon="Icon.skill5661" enabled="true">
<termsList>
<terms level="1" count="10" repeat="false" reward="6392,1"/>
<terms level="2" count="50" repeat="false" reward="6393,1"/>
<terms level="3" count="100" repeat="false" reward="6393,1"/>
</termsList>
</achievement>
<achievement id="35" group="3" type="QUEST" name="Quest" info="desc_quest" icon="Icon.etc_royal_membership_i00" enabled="true">
<termsList>
<terms level="1" count="10" repeat="false" reward="6393,1"/>
<terms level="2" count="25" repeat="false" reward="6392,2"/>
<terms level="3" count="50" repeat="false" reward="6392,3"/>
</termsList>
</achievement>


<!-- SINGULAR TYPE -->
<achievement id="40" group="4" type="REC_POINT" name="Recomendation" info="desc_rec" icon="Icon.etc_royal_membership_i00" enabled="true">
<termsList>
<terms level="1" count="100" repeat="false" reward="6393,1"/>
<terms level="2" count="200" repeat="false" reward="6393,1"/>
</termsList>
</achievement>
<achievement id="41" group="4" type="WEDDING" name="Married" info="desc_wedding" icon="Icon.etc_royal_membership_i00" enabled="true">
<termsList>
<terms level="1" repeat="false" reward="6393,1"/>
</termsList>
</achievement>
<achievement id="42" group="4" type="NOBLE" name="Noble" info="desc_noble" icon="Icon.skill1323" enabled="true">
<termsList>
<terms level="1" repeat="false" reward="6393,1"/>
</termsList>
</achievement>
<achievement id="43" group="4" type="HERO" name="Hero" info="desc_hero" icon="Icon.etc_royal_membership_i00" enabled="true">
<termsList>
<terms level="1" repeat="false" reward="6393,1"/>
</termsList>
</achievement>
<achievement id="44" group="4" type="CURSED" name="Cursed Weapon" info="desc_cursed" icon="Icon.etc_royal_membership_i00" enabled="true">
<termsList>
<terms level="1" repeat="false" reward="6393,1"/>
</termsList>
</achievement>
<achievement id="45" group="4" type="ENCHANT" name="Enchant Item" info="desc_enchant" icon="Icon.etc_royal_membership_i00" enabled="true">
<termsList>
<terms level="1" count="3" repeat="false" reward="6392,1"/>
<terms level="2" count="6" repeat="false" reward="6393,1"/>
<terms level="3" count="12" repeat="false" reward="6393,1"/>
<terms level="4" count="16" repeat="false" reward="6393,1"/>
</termsList>
</achievement>


<!-- LEADER CLAN TYPE -->
<achievement id="50" group="5" type="CLAN_CREATE" name="Clan Leader" info="desc_clan_leader" icon="Icon.etc_royal_membership_i00" enabled="true">
<termsList>
<terms level="1" repeat="false" reward="6393,1"/>
</termsList>
</achievement>
<achievement id="51" group="5" type="CLAN_CH" name="Clan Hall" info="desc_clan_hall" icon="Icon.etc_royal_membership_i00" enabled="true">
<termsList>
<terms level="1" repeat="false" reward="6393,1"/>
</termsList>
</achievement>
<achievement id="52" group="5" type="CLAN_FORTRESS" name="Clan Fortress" info="desc_clan_fortress" icon="Icon.etc_royal_membership_i00" enabled="true">
<termsList>
<terms level="1" repeat="false" reward="6393,1"/>
</termsList>
</achievement>
<achievement id="53" group="5" type="CLAN_CASTLE" name="Clan Castle" info="desc_clan_castle" icon="Icon.etc_royal_membership_i00" enabled="true">
<termsList>
<terms level="1" repeat="false" reward="6393,1"/>
</termsList>
</achievement>
<achievement id="54" group="5" type="CLAN_LEVEL" name="Clan Level" info="desc_clan_level" icon="Icon.etc_royal_membership_i00" enabled="true">
<termsList>
<terms level="1" count="3" repeat="false" reward="6393,1"/>
<terms level="2" count="6" repeat="false" reward="6393,1"/>
<terms level="3" count="10" repeat="false" reward="6393,1"/>
</termsList>
</achievement>
<achievement id="55" group="5" type="CLAN_MEMBRES" name="Clan Members" info="desc_clan_members" icon="Icon.etc_royal_membership_i00" enabled="true">
<termsList>
<terms level="1" count="2" repeat="false" reward="6393,1"/>
<terms level="2" count="5" repeat="false" reward="6393,1"/>
<terms level="3" count="10" repeat="false" reward="6393,1"/>
</termsList>
</achievement>
<achievement id="56" group="5" type="CLAN_REPUTATION" name="Clan Reputation" info="desc_clan_rep" icon="Icon.etc_royal_membership_i00" enabled="true">
<termsList>
<terms level="1" count="100" repeat="false" reward="6393,1"/>
<terms level="2" count="250" repeat="false" reward="6393,1"/>
<terms level="3" count="500" repeat="false" reward="6393,1"/>
</termsList>
</achievement>
<achievement id="57" group="5" type="CLAN_ENEMIES" name="Clan Enemies" info="desc_clan_enemies" icon="Icon.etc_royal_membership_i00" enabled="true">
<termsList>
<terms level="1" count="1" repeat="false" reward="6393,1"/>
<terms level="2" count="2" repeat="false" reward="6393,1"/>
<terms level="3" count="3" repeat="false" reward="6393,1"/>
</termsList>
</achievement>


<!-- FAKE TYPE -->
<achievement id="60" group="6" type="DEAD" name="Dead Man" info="desc_dead" icon="Icon.etc_royal_membership_i00" enabled="true">
<termsList>
<terms level="1" count="10" repeat="true" reward="6392,1"/>
</termsList>
</achievement>
<achievement id="61" group="6" type="REMOVE_ITEM" name="Delete Adena" info="desc_remove_item" icon="Icon.etc_royal_membership_i00" enabled="true">
<termsList>
<terms level="1" itemId="57" count="10000000" repeat="true" reward="6392,1"/>
</termsList>
</achievement>
<achievement id="62" group="6" type="KILL_NPC" name="Kill Guard" info="desc_kill_npc" icon="Icon.etc_royal_membership_i00" enabled="true">
<termsList>
<terms level="1" npcId="111000" repeat="true" reward="6392,1"/> <!-- Custom Guard -->
</termsList>
</achievement>
<achievement id="63" group="6" type="JAIL" name="In Jail" info="desc_jail" icon="Icon.etc_royal_membership_i00" enabled="true">
<termsList>
<terms level="1" npcId="111000" count="10" repeat="false" reward="6392,1"/>
</termsList>
</achievement>
</list>

Commands:

Código: You are not allowed to view links. Register or Login
.achievement



Upcoming Features:

Green ------- Feature that has already been tested and added.
Orange ----- Feature in development or partially done.
Red --------- Feature is not yet available.
23
Events Pack / [EVENT] Last Man
« Último mensaje por U3Games en 25 de Octubre de 2020, 07:52:43 pm »
Information:

[EN] Single pvp event, the surviving player is the winner. Fully configurable.
[ES] Evento pvp individual, el jugador superviviente es el ganador. Totalmente configurable.


Video:

You are not allowed to view links. Register or Login

Config:

Código: You are not allowed to view links. Register or Login
# ---------------------------------------------------------------------------
# Last Man Event (By L2JDevs Event Engine)
# ---------------------------------------------------------------------------
# More information -> http://www.l2jdevs.org
# Telegram group -> https://t.me/l2jdevs
# Sign up and join our community!
# -------------------------------------------------------
# General Setting
# -------------------------------------------------------
# Event name:
# Default: LastMan
EventName = LastMan

# Event free waiting time (in seconds).
# Default: 5
EventWaitingTime = 5

# Event running time (in minutes).
# Default: 10
EventRunningTime = 10

# Minimum amount of players for start event:
# Default: 2
EventMinPlayers = 2

# Maximum amount of players in event:
# Default: 100
EventMaxPlayers = 100


# -------------------------------------------------------
# Reward Setting
# -------------------------------------------------------
# Rewards for winner player or team:
# Default: [ { id = 3470 , count = 1 }, { id = 57, count = 100000 } ]
EventWinnerReward = [ { id = 3470 , count = 1 }, { id = 57, count = 100000 } ]

# Rewards bonus for player to kill:
# Default: [ { id = 57, count = 2500 } ]
EventBonusReward = [ { id = 57, count = 2500 } ]


# -------------------------------------------------------
# Features Setting
# -------------------------------------------------------
# Activate the friendly fire, allows attacking players of the same team.
# Default = True
FriendlyFireEnabled = False

# Event Rules:
EventPotionsAllowed = True
EventScrollsAllowed = True
EventSubclassAllowed = True
EventBuffAllowed = True



Upcoming Features:

Green ------- Feature that has already been tested and added.
Orange ----- Feature in development or partially done.
Red --------- Feature is not yet available.
24
Events Pack / [EVENT] Domination
« Último mensaje por U3Games en 25 de Octubre de 2020, 07:51:27 pm »
Information:

[EN] Pvp team event and capture the enemy base. Fully configurable.
[ES] Evento por equipos pvp y capturar la base enemiga. Totalmente configurable.


Video:

You are not allowed to view links. Register or Login

Config:

Código: You are not allowed to view links. Register or Login
# ---------------------------------------------------------------------------
# Domination Event (By L2JDevs Event Engine)
# ---------------------------------------------------------------------------
# More information -> http://www.l2jdevs.org
# Telegram group -> https://t.me/l2jdevs
# Sign up and join our community!
# -------------------------------------------------------
# General Setting
# -------------------------------------------------------
# Event name:
# Default: Domination
EventName = Domination

# Event free waiting time (in seconds).
# Default: 5
EventWaitingTime = 5

# Event running time (in minutes).
# Default: 10
EventRunningTime = 10

# Minimum amount of players for start event:
# Default: 2
EventMinPlayers = 2

# Maximum amount of players in event:
# Default: 100
EventMaxPlayers = 100


# -------------------------------------------------------
# Reward Setting
# -------------------------------------------------------
# Rewards for winner player or team:
# Default: [ { id = 3470 , count = 1 }, { id = 57, count = 100000 } ]
EventWinnerReward = [ { id = 3470 , count = 1 }, { id = 57, count = 100000 } ]

# Rewards bonus for player to kill:
# Default: [ { id = 57, count = 2500 } ]
EventBonusReward = [ { id = 57, count = 2500 } ]


# -------------------------------------------------------
# Features Setting
# -------------------------------------------------------
# Activate the friendly fire, allows attacking players of the same team.
# Default = True
FriendlyFireEnabled = False

# Event Rules:
EventPotionsAllowed = True
EventScrollsAllowed = True
EventSubclassAllowed = True
EventBuffAllowed = True



Upcoming Features:

Green ------- Feature that has already been tested and added.
Orange ----- Feature in development or partially done.
Red --------- Feature is not yet available.
25
Events Pack / [EVENT] Death Match
« Último mensaje por U3Games en 25 de Octubre de 2020, 07:50:08 pm »
Information:

[EN] Individual player vs player event, fully configurable.
[ES] Evento player vs player individual, totalmente configurable.


Video:

You are not allowed to view links. Register or Login

Config:

Código: You are not allowed to view links. Register or Login
# ---------------------------------------------------------------------------
# Death Match Event (By L2JDevs Event Engine)
# ---------------------------------------------------------------------------
# More information -> http://www.l2jdevs.org
# Telegram group -> https://t.me/l2jdevs
# Sign up and join our community!
# -------------------------------------------------------
# General Setting
# -------------------------------------------------------
# Event name:
# Default: DeathMatch
EventName = DeathMatch

# Event free waiting time (in seconds).
# Default: 5
EventWaitingTime = 5

# Event running time (in minutes).
# Default: 10
EventRunningTime = 10

# Minimum amount of players for start event:
# Default: 2
EventMinPlayers = 2

# Maximum amount of players in event:
# Default: 100
EventMaxPlayers = 100


# -------------------------------------------------------
# Reward Setting
# -------------------------------------------------------
# Rewards for winner player or team:
# Default: [ { id = 3470 , count = 1 }, { id = 57, count = 100000 } ]
EventWinnerReward = [ { id = 3470 , count = 1 }, { id = 57, count = 100000 } ]

# Rewards bonus for player to kill:
# Default: [ { id = 57, count = 2500 } ]
EventBonusReward = [ { id = 57, count = 2500 } ]


# -------------------------------------------------------
# Features Setting
# -------------------------------------------------------
# Activate the friendly fire, allows attacking players of the same team.
# Default = True
FriendlyFireEnabled = False

# Event Rules:
EventPotionsAllowed = True
EventScrollsAllowed = True
EventSubclassAllowed = True
EventBuffAllowed = True



Upcoming Features:

Green ------- Feature that has already been tested and added.
Orange ----- Feature in development or partially done.
Red --------- Feature is not yet available.
26
Events Pack / [EVENT] Team Vs Team
« Último mensaje por U3Games en 25 de Octubre de 2020, 07:45:13 pm »
Information:

[EN] Player vs player event by teams, fully configurable.
[ES] Evento player vs player por equipos, totalmente configurable.


Video:

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Config:

Código: You are not allowed to view links. Register or Login
# ---------------------------------------------------------------------------
# Team vs Team Event (By L2JDevs Event Engine)
# ---------------------------------------------------------------------------
# More information -> http://www.l2jdevs.org
# Telegram group -> https://t.me/l2jdevs
# Sign up and join our community!
# -------------------------------------------------------
# General Setting
# -------------------------------------------------------
# Event name:
# Default: TeamVsTeam
EventName = TeamVsTeam

# Event free waiting time (in seconds).
# Default: 5
EventWaitingTime = 5

# Event running time (in minutes).
# Default: 10
EventRunningTime = 10

# Minimum amount of players for start event:
# Default: 2
EventMinPlayers = 2

# Maximum amount of players in event:
# Default: 100
EventMaxPlayers = 100


# -------------------------------------------------------
# Reward Setting
# -------------------------------------------------------
# Rewards for winner player or team:
# Default: [ { id = 3470 , count = 1 }, { id = 57, count = 100000 } ]
EventWinnerReward = [ { id = 3470 , count = 1 }, { id = 57, count = 100000 } ]

# Rewards bonus for player to kill:
# Default: [ { id = 57, count = 2500 } ]
EventBonusReward = [ { id = 57, count = 2500 } ]


# -------------------------------------------------------
# Features Setting
# -------------------------------------------------------
# Activate the friendly fire, allows attacking players of the same team.
# Default = True
FriendlyFireEnabled = False

# Event Rules:
EventPotionsAllowed = True
EventScrollsAllowed = True
EventSubclassAllowed = True
EventBuffAllowed = True



Upcoming Features:

Green ------- Feature that has already been tested and added.
Orange ----- Feature in development or partially done.
Red --------- Feature is not yet available.
27
Mods General Information / Re: [INFO][MODS] New version available!
« Último mensaje por swarlog en 24 de Octubre de 2020, 02:27:09 am »
Update Mods Engine to V4!
  • Update external libs version.
  • Update gradle files.
  • Update to Java 14.
28
Information & News / Updated to Java 14
« Último mensaje por U3Games en 26 de Julio de 2020, 09:31:07 pm »


Now we use java 14 for our projects, update!

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29
Development / [TODO] Instances
« Último mensaje por U3Games en 27 de Mayo de 2020, 07:51:27 pm »
List and development status in which it is currently.

Green ------- Feature that has already been tested and added.
Olive ----- Feature that has already been tested and added, but needs improvement.
Orange ----- Feature in development or partially done.
Red --------- Feature is not yet available.


  • CastleDungeon
  • CavernOfThePirateCaptain
  • CavernOfThePirateCaptainNight
  • ChambersOfDelusion
  • CrystalCaverns
  • DarkCloudMansion
  • DisciplesNecropolisPast
  • ElcadiasTent
  • FinalEmperialTomb
  • HideoutOfTheDawn
  • IceQueensCastle
  • IceQueensCastleNormalBattle
  • JiniaGuildHideout1
  • JiniaGuildHideout2
  • JiniaGuildHideout3
  • JiniaGuildHideout4
  • Kamaloka
  • LibraryOfSages
  • MithrilMine
  • MonasteryOfSilence1
  • NornilsGarden
  • NornilsGardenQuest
  • PailakaDevilsLegacy
  • PailakaSongOfIceAndFire
  • RimKamaloka
  • SanctumOftheLordsOfDawn
  • SecretAreaInTheKeucereusFortress1
30
Information & News / New Events Engine Available!
« Último mensaje por U3Games en 27 de Mayo de 2020, 07:24:42 pm »
Our new exclusive event engine for L2JDevs is now available!

After improving our private pack, we have returned to the event engine branch.

It will be available soon, while we show you images of its development and information.



GRAN EVENT LIST:
  • TeamVsTeam (Free)
  • CaptureTheFlag (On sale)
  • Domination (On sale)
  • DeathMatch (Free)
  • LastMan (On sale)
  • RaceWar (On sale)



Currently available to premium users! Soon released for open source ^^

More info of engine -> You are not allowed to view links. Register or Login
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