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# ---------------------------------------------------------------------------
# L2JDevs Event Engine (By L2JDevs Team)
# ---------------------------------------------------------------------------
# More information -> http://www.l2jdevs.org
# Telegram group -> https://t.me/l2jdevs
# Sign up and join our community!
# -------------------------------------------------------
# Enabled event engine and events.
# Default = True
EventEngineEnabled = True
# Show system messages, not recommended in live mode.
# Default = False
EventLogEnabled = False
# Show message of engine to all players when they log in.
# Default = True
LoginMessageEnabled = True
# -------------------------------------------------------
# Npc Setting
# -------------------------------------------------------
# Event Manager NPC ID.
# Default = 36600
NpcManagerId = 36600
# Npc event message type:
# Options 1: ALL, for all players.
# Options 2: NEAR, for range players.
# Default = ALL
NpcManagerMessageType = ALL
# Range of reach from the npc.
# Default = 1200
NpcManagerMsgRange = 1200
# Can use services in combat mode:
# Default: False
NpcServicesInCombatState = False
# Can use services in flag mode:
# Default: False
NpcServicesInFlagState = False
# Can use services in karma mode:
# Default: False
NpcServicesInKarmaState = False
# Can use services with a curse weapon:
# Default: False
NpcServicesInKaoticState = False
# -------------------------------------------------------
# Buff Setting
# -------------------------------------------------------
# Max buff number per player.
# CAUTION: It must be less than Config.BUFFS_MAX_AMOUNT!
# Default: 6
MaxPlayerBuff = 6
# Max buff number per page:
# Default: 10
MaxBuffInList = 10
# -------------------------------------------------------
# Votes & Register Setting
# -------------------------------------------------------
# Time available to vote for the desired event in minutes.
# Default: 5
VoteTimeDuration = 5
# Time available to register in minutes.
# Default: 5
RegisterTimeDuration = 5
# In case of cancellation, waiting time to restart voting system in minutes.
# Default: 3
RestartEventTimeDuration = 3
# -------------------------------------------------------
# Requirements Setting
# -------------------------------------------------------
# Minimum level of players that may join the event.
# Default: 40
MinPlayerLevel = 40
# Maximum level of players that may join the event.
# Default: 85
MaxPlayerLevel = 85
# -------------------------------------------------------
# Mini Events Setting
# -------------------------------------------------------
# Minimum amount of players allowed in each mini event.
# Default: 2
MinPlayerMiniEvent = 2
# Maximum amount of players allowed in each mini event.
# Default: 10
MaxPlayerMiniEvent = 10
# List of objects allowed as currency in mini events:
# Default: ["57","5575","6392","6393","14720","14721"]
RewardsItemListMiniEvent = ["57","5575","6392","6393","14720","14721"]
# -------------------------------------------------------
# Features Setting
# -------------------------------------------------------
# Enabled or disabled sound in event.
# Default: True
SoundSystemEnabled = True
# Enabled or disabled text screen in event.
# Default: False
ExScreenMessageEnabled = False
# Enabled or disabled stats screen in event.
# Default: True
ExScreenStatsEnabled = True
# Enabled or disabled special screen in event.
# Default: True
ExScreenStateEnabled = True
# -------------------------------------------------------
# Restrictions Setting
# -------------------------------------------------------
# Restrict specified items in event:
# Equipped items will be moved to inventory during event. ItemID's need to be separated with a comma (ex. ["1","200","350"])
# Default: ["6611","6612","6613","6614","6615","6616","6617","6618","6619","6620","6621","9388","9389","9390","17049","17050","17051","17052","17053","17054","17055","17056","17057","17058","17059","17060","17061","20759","20775","20776","20777","20778","14774"]
RestrictedItemList = ["6611","6612","6613","6614","6615","6616","6617","6618","6619","6620","6621","9388","9389","9390","17049","17050","17051","17052","17053","17054","17055","17056","17057","17058","17059","17060","17061","20759","20775","20776","20777","20778","14774"]
# Restrict specified skill in event:
# Player skill not allowed during event. SkillID's need to be separated with a comma (ex. ["1","200","350"])
# Default: ["840","841","842","5982","5983"]
RestrictedSkillList = ["840","841","842","5982","5983"]
# -------------------------------------------------------
# Protection Setting
# -------------------------------------------------------
# Spawn protection in seconds.
# Default = 10
PlayerTimeProtection = 10
# Enabled Dual-Box protection for event.
# Default = True
DualBoxProtectionEnabled = True
# Number of maximum connections allowed from the same IP.
# Default = 1
DualBoxProtectionMaxAllowed = 1
# Enabled Anti-AFK protection, expels inactive players during the event.
# Default = True
AFKSystemEnabled = True
# Determine runtime in seconds.
# Default = 30
AFKTimeEnabled = 30
# ---------------------------------------------------------------------------
# Achievement System Mod (By L2JDevs Mods Engine)
# ---------------------------------------------------------------------------
# More information -> http://www.l2jdevs.org
# Telegram group -> https://t.me/l2jdevs
# Sign up and join our community!
# ---------------------------------------------------------------------------
# Enabled Achievement System:
# Default: False
AchievementSystemEnabled = False
# Check if the player is in a peace zone to use this feature:
# Default: False
ZoneConditionEnabled = False
# Check if the player not is dead to use this feature:
# Default: False
DeadConditionEnabled = False
# Check if the player not is in combat state to use this feature:
# Default: False
CombatConditionEnabled = False
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="Achievements.xsd">
<!-- ITEM TYPE -->
<achievement id="10" group="1" type="ITEM" name="Adena" info="desc_adena" icon="Icon.etc_adena_i00" enabled="true">
<termsList>
<terms level="1" itemId="57" count="10000" repeat="false" reward="6393,1"/>
<terms level="2" itemId="57" count="25000" repeat="false" reward="6393,1"/>
<terms level="3" itemId="57" count="500000" repeat="false" reward="6393,2"/>
</termsList>
</achievement>
<achievement id="11" group="1" type="ITEM" name="Ancient Adena" info="desc_ancient_adena" icon="Icon.etc_ancient_adena_i00" enabled="true">
<termsList>
<terms level="1" itemId="5575" count="10000" repeat="false" reward="6393,1"/>
<terms level="2" itemId="5575" count="25000" repeat="false" reward="6393,1"/>
<terms level="3" itemId="5575" count="500000" repeat="false" reward="6393,2"/>
</termsList>
</achievement>
<!-- KILL TYPE -->
<achievement id="20" group="2" type="PVP_KILL" name="PvP" info="desc_pvp_kill" icon="Icon.skill5661" enabled="true">
<termsList>
<terms level="1" count="3" repeat="false" reward="6392,1"/>
<terms level="2" count="5" repeat="false" reward="6393,1"/>
<terms level="3" count="10" repeat="false" reward="6393,1"/>
</termsList>
</achievement>
<achievement id="21" group="2" type="PK_KILL" name="PK" info="desc_pk_kill" icon="Icon.skill5074" enabled="true">
<termsList>
<terms level="1" count="3" repeat="false" reward="6392,1"/>
<terms level="2" count="5" repeat="false" reward="6393,1"/>
<terms level="3" count="10" repeat="false" reward="6393,1"/>
</termsList>
</achievement>
<achievement id="22" group="2" type="KILL_MOB" name="Kill Mobs" info="desc_kill_mob" icon="Icon.skill5661" enabled="true">
<termsList>
<terms level="1" count="3" repeat="false" reward="6392,1"/>
<terms level="2" count="5" repeat="false" reward="6392,2"/>
<terms level="3" count="10" repeat="false" reward="6392,3"/>
</termsList>
</achievement>
<achievement id="23" group="2" type="KILL_CHAMPION" name="Champion" info="desc_kill_campion" icon="Icon.skill5661" enabled="true">
<termsList>
<terms level="1" count="3" repeat="false" reward="6392,1"/>
<terms level="2" count="5" repeat="false" reward="6392,2"/>
<terms level="3" count="10" repeat="false" reward="6392,3"/>
</termsList>
</achievement>
<achievement id="24" group="2" type="KILL_BOOS" name="Killer Boss" info="desc_kill_boss" icon="Icon.skill5661" enabled="true">
<termsList>
<terms level="1" npcId="25054" repeat="false" reward="6392,1"/> <!-- Hallate -->
<terms level="2" npcId="25126" repeat="false" reward="6392,1"/> <!-- Kernon -->
<terms level="3" npcId="25126" repeat="false" reward="6392,1"/> <!-- Golkonda -->
</termsList>
</achievement>
<achievement id="25" group="2" type="KILL_GRAND_BOOS" name="Grand Boss" info="desc_kill_grand_boss" icon="Icon.skill5661" enabled="true">
<termsList>
<terms level="1" npcId="29020" repeat="false" reward="6392,1"/> <!-- Baium -->
<terms level="2" npcId="29028" repeat="false" reward="6392,1"/> <!-- Valakas -->
<terms level="3" npcId="29019" repeat="false" reward="6392,1"/> <!-- Antharas -->
</termsList>
</achievement>
<!-- PLAYER TYPE -->
<achievement id="30" group="3" type="LEVEL_UP" name="Level" info="desc_level_up" icon="Icon.skill1323" enabled="true">
<termsList>
<terms level="1" count="10" repeat="false" reward="6393,1"/>
<terms level="2" count="55" repeat="false" reward="6393,1"/>
<terms level="3" count="85" repeat="false" reward="6392,1"/>
</termsList>
</achievement>
<achievement id="31" group="3" type="ONLINE" name="Gamer" info="desc_online" icon="Icon.etc_royal_membership_i00" enabled="true">
<termsList>
<terms level="1" count="1" repeat="false" reward="6392,1"/>
<terms level="2" count="7" repeat="false" reward="6393,1"/>
<terms level="3" count="15" repeat="false" reward="6393,1"/>
</termsList>
</achievement>
<achievement id="32" group="3" type="KARMA" name="Caothic" info="desc_karma" icon="Icon.etc_royal_membership_i00" enabled="true">
<termsList>
<terms level="1" count="100" repeat="false" reward="6392,1"/>
<terms level="2" count="250" repeat="false" reward="6393,1"/>
<terms level="3" count="500" repeat="false" reward="6393,1"/>
</termsList>
</achievement>
<achievement id="33" group="3" type="OLYS_POINTS" name="Olympiads" info="desc_oly_points" icon="Icon.skill5661" enabled="true">
<termsList>
<terms level="1" count="10" repeat="false" reward="6392,1"/>
<terms level="2" count="50" repeat="false" reward="6393,1"/>
<terms level="3" count="100" repeat="false" reward="6393,1"/>
</termsList>
</achievement>
<achievement id="34" group="3" type="BOSS_POINTS" name="Boss Points" info="desc_boss_points" icon="Icon.skill5661" enabled="true">
<termsList>
<terms level="1" count="10" repeat="false" reward="6392,1"/>
<terms level="2" count="50" repeat="false" reward="6393,1"/>
<terms level="3" count="100" repeat="false" reward="6393,1"/>
</termsList>
</achievement>
<achievement id="35" group="3" type="QUEST" name="Quest" info="desc_quest" icon="Icon.etc_royal_membership_i00" enabled="true">
<termsList>
<terms level="1" count="10" repeat="false" reward="6393,1"/>
<terms level="2" count="25" repeat="false" reward="6392,2"/>
<terms level="3" count="50" repeat="false" reward="6392,3"/>
</termsList>
</achievement>
<!-- SINGULAR TYPE -->
<achievement id="40" group="4" type="REC_POINT" name="Recomendation" info="desc_rec" icon="Icon.etc_royal_membership_i00" enabled="true">
<termsList>
<terms level="1" count="100" repeat="false" reward="6393,1"/>
<terms level="2" count="200" repeat="false" reward="6393,1"/>
</termsList>
</achievement>
<achievement id="41" group="4" type="WEDDING" name="Married" info="desc_wedding" icon="Icon.etc_royal_membership_i00" enabled="true">
<termsList>
<terms level="1" repeat="false" reward="6393,1"/>
</termsList>
</achievement>
<achievement id="42" group="4" type="NOBLE" name="Noble" info="desc_noble" icon="Icon.skill1323" enabled="true">
<termsList>
<terms level="1" repeat="false" reward="6393,1"/>
</termsList>
</achievement>
<achievement id="43" group="4" type="HERO" name="Hero" info="desc_hero" icon="Icon.etc_royal_membership_i00" enabled="true">
<termsList>
<terms level="1" repeat="false" reward="6393,1"/>
</termsList>
</achievement>
<achievement id="44" group="4" type="CURSED" name="Cursed Weapon" info="desc_cursed" icon="Icon.etc_royal_membership_i00" enabled="true">
<termsList>
<terms level="1" repeat="false" reward="6393,1"/>
</termsList>
</achievement>
<achievement id="45" group="4" type="ENCHANT" name="Enchant Item" info="desc_enchant" icon="Icon.etc_royal_membership_i00" enabled="true">
<termsList>
<terms level="1" count="3" repeat="false" reward="6392,1"/>
<terms level="2" count="6" repeat="false" reward="6393,1"/>
<terms level="3" count="12" repeat="false" reward="6393,1"/>
<terms level="4" count="16" repeat="false" reward="6393,1"/>
</termsList>
</achievement>
<!-- LEADER CLAN TYPE -->
<achievement id="50" group="5" type="CLAN_CREATE" name="Clan Leader" info="desc_clan_leader" icon="Icon.etc_royal_membership_i00" enabled="true">
<termsList>
<terms level="1" repeat="false" reward="6393,1"/>
</termsList>
</achievement>
<achievement id="51" group="5" type="CLAN_CH" name="Clan Hall" info="desc_clan_hall" icon="Icon.etc_royal_membership_i00" enabled="true">
<termsList>
<terms level="1" repeat="false" reward="6393,1"/>
</termsList>
</achievement>
<achievement id="52" group="5" type="CLAN_FORTRESS" name="Clan Fortress" info="desc_clan_fortress" icon="Icon.etc_royal_membership_i00" enabled="true">
<termsList>
<terms level="1" repeat="false" reward="6393,1"/>
</termsList>
</achievement>
<achievement id="53" group="5" type="CLAN_CASTLE" name="Clan Castle" info="desc_clan_castle" icon="Icon.etc_royal_membership_i00" enabled="true">
<termsList>
<terms level="1" repeat="false" reward="6393,1"/>
</termsList>
</achievement>
<achievement id="54" group="5" type="CLAN_LEVEL" name="Clan Level" info="desc_clan_level" icon="Icon.etc_royal_membership_i00" enabled="true">
<termsList>
<terms level="1" count="3" repeat="false" reward="6393,1"/>
<terms level="2" count="6" repeat="false" reward="6393,1"/>
<terms level="3" count="10" repeat="false" reward="6393,1"/>
</termsList>
</achievement>
<achievement id="55" group="5" type="CLAN_MEMBRES" name="Clan Members" info="desc_clan_members" icon="Icon.etc_royal_membership_i00" enabled="true">
<termsList>
<terms level="1" count="2" repeat="false" reward="6393,1"/>
<terms level="2" count="5" repeat="false" reward="6393,1"/>
<terms level="3" count="10" repeat="false" reward="6393,1"/>
</termsList>
</achievement>
<achievement id="56" group="5" type="CLAN_REPUTATION" name="Clan Reputation" info="desc_clan_rep" icon="Icon.etc_royal_membership_i00" enabled="true">
<termsList>
<terms level="1" count="100" repeat="false" reward="6393,1"/>
<terms level="2" count="250" repeat="false" reward="6393,1"/>
<terms level="3" count="500" repeat="false" reward="6393,1"/>
</termsList>
</achievement>
<achievement id="57" group="5" type="CLAN_ENEMIES" name="Clan Enemies" info="desc_clan_enemies" icon="Icon.etc_royal_membership_i00" enabled="true">
<termsList>
<terms level="1" count="1" repeat="false" reward="6393,1"/>
<terms level="2" count="2" repeat="false" reward="6393,1"/>
<terms level="3" count="3" repeat="false" reward="6393,1"/>
</termsList>
</achievement>
<!-- FAKE TYPE -->
<achievement id="60" group="6" type="DEAD" name="Dead Man" info="desc_dead" icon="Icon.etc_royal_membership_i00" enabled="true">
<termsList>
<terms level="1" count="10" repeat="true" reward="6392,1"/>
</termsList>
</achievement>
<achievement id="61" group="6" type="REMOVE_ITEM" name="Delete Adena" info="desc_remove_item" icon="Icon.etc_royal_membership_i00" enabled="true">
<termsList>
<terms level="1" itemId="57" count="10000000" repeat="true" reward="6392,1"/>
</termsList>
</achievement>
<achievement id="62" group="6" type="KILL_NPC" name="Kill Guard" info="desc_kill_npc" icon="Icon.etc_royal_membership_i00" enabled="true">
<termsList>
<terms level="1" npcId="111000" repeat="true" reward="6392,1"/> <!-- Custom Guard -->
</termsList>
</achievement>
<achievement id="63" group="6" type="JAIL" name="In Jail" info="desc_jail" icon="Icon.etc_royal_membership_i00" enabled="true">
<termsList>
<terms level="1" npcId="111000" count="10" repeat="false" reward="6392,1"/>
</termsList>
</achievement>
</list>
.achievement
# ---------------------------------------------------------------------------
# Last Man Event (By L2JDevs Event Engine)
# ---------------------------------------------------------------------------
# More information -> http://www.l2jdevs.org
# Telegram group -> https://t.me/l2jdevs
# Sign up and join our community!
# -------------------------------------------------------
# General Setting
# -------------------------------------------------------
# Event name:
# Default: LastMan
EventName = LastMan
# Event free waiting time (in seconds).
# Default: 5
EventWaitingTime = 5
# Event running time (in minutes).
# Default: 10
EventRunningTime = 10
# Minimum amount of players for start event:
# Default: 2
EventMinPlayers = 2
# Maximum amount of players in event:
# Default: 100
EventMaxPlayers = 100
# -------------------------------------------------------
# Reward Setting
# -------------------------------------------------------
# Rewards for winner player or team:
# Default: [ { id = 3470 , count = 1 }, { id = 57, count = 100000 } ]
EventWinnerReward = [ { id = 3470 , count = 1 }, { id = 57, count = 100000 } ]
# Rewards bonus for player to kill:
# Default: [ { id = 57, count = 2500 } ]
EventBonusReward = [ { id = 57, count = 2500 } ]
# -------------------------------------------------------
# Features Setting
# -------------------------------------------------------
# Activate the friendly fire, allows attacking players of the same team.
# Default = True
FriendlyFireEnabled = False
# Event Rules:
EventPotionsAllowed = True
EventScrollsAllowed = True
EventSubclassAllowed = True
EventBuffAllowed = True
# ---------------------------------------------------------------------------
# Domination Event (By L2JDevs Event Engine)
# ---------------------------------------------------------------------------
# More information -> http://www.l2jdevs.org
# Telegram group -> https://t.me/l2jdevs
# Sign up and join our community!
# -------------------------------------------------------
# General Setting
# -------------------------------------------------------
# Event name:
# Default: Domination
EventName = Domination
# Event free waiting time (in seconds).
# Default: 5
EventWaitingTime = 5
# Event running time (in minutes).
# Default: 10
EventRunningTime = 10
# Minimum amount of players for start event:
# Default: 2
EventMinPlayers = 2
# Maximum amount of players in event:
# Default: 100
EventMaxPlayers = 100
# -------------------------------------------------------
# Reward Setting
# -------------------------------------------------------
# Rewards for winner player or team:
# Default: [ { id = 3470 , count = 1 }, { id = 57, count = 100000 } ]
EventWinnerReward = [ { id = 3470 , count = 1 }, { id = 57, count = 100000 } ]
# Rewards bonus for player to kill:
# Default: [ { id = 57, count = 2500 } ]
EventBonusReward = [ { id = 57, count = 2500 } ]
# -------------------------------------------------------
# Features Setting
# -------------------------------------------------------
# Activate the friendly fire, allows attacking players of the same team.
# Default = True
FriendlyFireEnabled = False
# Event Rules:
EventPotionsAllowed = True
EventScrollsAllowed = True
EventSubclassAllowed = True
EventBuffAllowed = True
# ---------------------------------------------------------------------------
# Death Match Event (By L2JDevs Event Engine)
# ---------------------------------------------------------------------------
# More information -> http://www.l2jdevs.org
# Telegram group -> https://t.me/l2jdevs
# Sign up and join our community!
# -------------------------------------------------------
# General Setting
# -------------------------------------------------------
# Event name:
# Default: DeathMatch
EventName = DeathMatch
# Event free waiting time (in seconds).
# Default: 5
EventWaitingTime = 5
# Event running time (in minutes).
# Default: 10
EventRunningTime = 10
# Minimum amount of players for start event:
# Default: 2
EventMinPlayers = 2
# Maximum amount of players in event:
# Default: 100
EventMaxPlayers = 100
# -------------------------------------------------------
# Reward Setting
# -------------------------------------------------------
# Rewards for winner player or team:
# Default: [ { id = 3470 , count = 1 }, { id = 57, count = 100000 } ]
EventWinnerReward = [ { id = 3470 , count = 1 }, { id = 57, count = 100000 } ]
# Rewards bonus for player to kill:
# Default: [ { id = 57, count = 2500 } ]
EventBonusReward = [ { id = 57, count = 2500 } ]
# -------------------------------------------------------
# Features Setting
# -------------------------------------------------------
# Activate the friendly fire, allows attacking players of the same team.
# Default = True
FriendlyFireEnabled = False
# Event Rules:
EventPotionsAllowed = True
EventScrollsAllowed = True
EventSubclassAllowed = True
EventBuffAllowed = True